A few changes I, and some others would like to see!
To be able to repair other player's gear, using either our own or their dark matter.
Fot instanced duties, add dark matter to a duty-only inventory that anyone in the party could utilize.
Which could be used for this next idea:
Dungeons could have two paths, or more: one the normal path that we have.
Another path with fewer, but tougher enemies (almost like bosses themselves) that will eat right through durability. So, a balanced path and a quicker(?), tougher path.
And not literally two paths, could be more like Aurum Vale, where there are lots of enemies and you choose how to proceed through. Larger open dungeons with more enemies, and not having to kill literally everything to proceed.
Gathering:
Are we to believe elm logs are only available at Bentbranch? Why are chocobo feathers not found gathering in the chocobo forest? A lot of gathering points don't even come near utilizing the eight slots.
If early gathering items could appear in later, higher level, raise the level and perhaps some unique bonuses to them?
And consider this, having our gathering log keep track of any unspoiled or any timed node with information of when we found it and what slot. Not even permanently, even if it only lasted until week's reset would be very helpful!
The Gold Saucer:
To keep people trying out the Gold Saucer, in addition to the sales you have during seasonal events for Mogstation, another option would be to include past event items for MGP for the current event running concurrently with any sales running.
And more of a preference, but the payouts for non-first place on Jumbo Cactpot could stand to be adjusted, right? (I may be the only one on this)
1. Repair other players gear inside and outside of dungeons.
2. Variable ways through dungeons, either through multiple paths, or by choosing which monsters to face.
3. Expand gathering items to other areas and utilize more of the slots.
4. Repair all (literally everything we own)
5. Fishers tackle box.
6. Ability to have leaders and owners of linkshells able to organize/sort linkshells.
7. Shift the off-hand slot up so it is parallel to the main hand, and shift the accessories and job stone up one slot in turn.
8. Specific volume slider for retainer venture complete fanfare.
9. Changes to summoning bell so we don't have to cancel out of the menu to summon another retainer, and a side by side menu to easily move items between two retainers.
10. Change crafting class immediately after recipe completion (while still in crafting position)
Remember if you like ideas, we need to like posts! And if anyone can link to other QoL threads or posts for likes, please share them too!
Thank you Eorzeans!