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  1. #4
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cabalabob View Post
    It’s stupid. Cover increasing damage taken... “one of the tanks can actually tank in pvp? NOT ON OUR WATCH!” Would be nice if they’d at least give some damage buffs to put us on par with the other tanks if they’re gonna keep nerfing our defensive options. At least we can use hallowed more often.
    I question if you've ever done 4v4 past gold/plat with this statement, you don't seem understand why the PLD cover nerf was a much needed change.

    As for tank damage, some research on common tank burst potency patterns (1 GCD) in 4v4 on the kill target:

    Warrior
    • Onslaught + Fel Cleave = 2,750 potency (10% if BB)
    • Fel Cleave = 2,000 potency (10% if BB)

    Paladin
    • Requiescat + Holy Spirit = 2,500 potency (more if higher MP)
    • Royal Authority + Holy Spirit = 2,250 (more if higher MP)

    Bare in mind a Warrior has one stun every 10 or so seconds which is punished if used incorrectly, whilst PLD has stun every 3 seconds or so. The damage values are similar, if not more in favour of the paladin due to their overall utility.

    Where are you getting these ideas that PLD needs to do more damage to be on par with the other tanks? I'd love to see your research/data on this to support your statement.
    (7)
    Last edited by FPZ; 07-06-2018 at 06:19 AM.
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