Job: [Mystic Knight] Tank Concept
Class: [Tank]
Weapon:[Great Hammer / Manashield]
Sub-Weapon: Aetherial Dial
-The Magic Shield acts like a regular shield (Paladin).
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*The Mystic Knight takes inspiration from a few jobs in the Final Fantasy universe, but also makes it its own Unique Style, and new entry to the series with a few new aspects to make it more Final Fantasy XIV friendly.
The Vision I had was a Caster Tank infused in both Light and Dark Energy.
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-The Tale of the Mystical Knight's Appearance-
*The Story behind this Aetherial infused knight is yet known. He mysteriously appears: defending the warrior of light during an impossible to overcome battle against the Garleans; this raised an eyebrow or perhaps two; indicating his defiance towards the Garleans and his interest in the Warrior of Light.
Some believe his powers come from the mystical: Gilgamesh, who just recently appeared, which leads us to Hildibrand: but not even he, has seen or witnessed this "Mystical Knight" they caught sight of only one other entity has ever been seen igniting such a summon, and that is: Alisaie; could she know where such trickery be found? Could Gilgamesh perhaps know this Mystical Knight?
Alisaie, knows where to begin. To Sharlayn, the "Old World." There, this knowledge of the manifestation of Aetherial powers is studied and passed down; but how it reached the Eorzea front is yet known, so this leads our heroes to the Sharlayn.
Could Gilgamesh be there?
[Brief Stance Explanations]
[Stances]
Black Arts - Attack Stance
White Arts - Defense Stance
Mechanic: Aetherial Dial
{Aetherial Dial Maximum Charge is 50%}
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-Black Arts Elemental Rotation Explanation-
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- Ice: MP Regeneration
- Lightning: DoT / Enmity Generator
- Fire: Damage Output
- Dark: Damage Output
-White Arts Elemental Rotation Explanation-
- Wind: HP Regeneration
- Stone: Defensive Measures
- Water: Curing
- White: Damage Output
Abilities that make the job Unique:
Equanimity - Allows the Mystic Knight to cast any form of Magic, Black or White, with all enhancements White and Black Arts grant. (Meaning Reduced MP Consumptions / Normal Potencies granted by the stance)
Ebullience - Greatly increases potencies on certain spells
Perpetuance - Greatly increases duration of enhancements or DoT's, while giving the Aetherial Dial a 2% per second regeneration bonus.
All abilities:
- Cost 10% Aetherial Dial Charge
- Share a 5s Timer
- Requires Aetherial Dial Charge to Activate
-[The Mechanic] The Aetherial Dial-
The Dial is how the Mystic Knight changes stances on the fly; however, there needs to be a certain percentage charged in order to do so.
-Maximum Aetherial Dial Charge is 50%.
- The Aetherial Dial begins charging with the Mystic Knight's Weapon Rotation.
It takes 5% Aetherial Energy to change stances; before I explain anything else, I'll break the concept down with abilities, spells, and weapon skills, to let those items paint the picture.
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[Abilities]
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Equanimity (5) [Instant / 5s] [Aetherial Charge -10%] - Greatly increases Aetherial Dial Charge Generation Rate by 25% and all Spells MP Consumption is decreased by 20%.
- Under the effect of Equanimity the Mystic Knight can cast spells from White and Black Arts at their enhanced intervals dependent on the stance.
- Duration: 15s
- Equanimity Removes Black or White Stance
- If Mystic Knight changes into White or Black Stance, Equanimity Effect is Removed
Ebullience (24) [Instant /5s] [Aetherial Charge -10%] - Increases Magic Attack, Reduces Spell Cast Time Delay, Weapon Skill Delay, and Auto-Attack delay by 10%.
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- Duration: 15s
- Ebullience enhances certain Spells and Abilities
- Equanimity, Ebullience, and Perpetuance share a timer
- If Mystic Knight changes into White or Black Stance, Equanimity Effect is Removed
Perpetuance (32) [Instant / 5s] [Aetherial Charge - 10%] - Aetherial Dial Charge Rate begins generating energy at a rate of 2% per second while increasing duration of all enhancing Magic and extending the duration of enemy debuffs by 50%.
- Duration: 15s
- Equanimity, Ebullience, and Perpetuance share a timer
- Perpetuance can be used while under the effect of White or Black Arts
White Arts (30) [Instant / 2.5s] - Reduces damage taken by 20%, while reducing damage dealt by 20%, and increasing enmity.
- White Arts grants reduced MP Consumption for Spells
- Under the Effect of White Arts certain spells Gain buffs
- Under the Effect of White Arts, Black Arts Spells require more MP
Black Arts (32) [Instant / 2.5s] Greatly Increases damage dealt by 25%, while greatly reducing Aetherial Dial Generation Rate by -25%; Aetherial Dial Energy Sap Effect reduces Aetherial Charge by -1% per second. Upon reaching 0% Aetherial Energy, Black Arts is automatically removed.
- Black Arts grants enhancements to Black Magic Spells
- Under the Effect of Black Arts certain spells Gain Buffs
- Under the Effect of Black Arts, White Arts Spells cost more MP
Aetherial Ascension (35) [Instant / 40s] - Restores partial MP when outputting damage. Grants a temporary MP Regeneration effect that slowly reduces Aetherial Charge by 2% per second.
If Aetherial Charge is at 0%, no MP Regeneration will take place.
- Duration: 15s
- Additional Effect: Aetherial Charge -2% per second
- Additional Effect: Aetherial Dial can't be charged during this ability
Manabarrier(46) [Instant / 120s] Reduces damage taken by 30%
- Duration: 10s
- Under the Effect of Equanimity: 30% Equal Parts to Magical and Physical Damage
- Under the Effect of Ebullience: An additional 15% Reduction to Damage [45%]
- Under the Effect of Perpetuance: Duration increases to 20s
Memento Mori (50) [Instant / 240s] Grants an Auto-Reraise Effect. Upon HP reducing to 0, the Mystic Knight auto-reraises with 30% of HP and no Weakness.
- Duration: 10s upon execution
- Re-Raise Effect is removed after duration is over
Klimaform (54) [Instant / 60s] - Grants a Stance Bonus and increases the Potency of the Stance Specific Spell. Under the effect of Klimaform, Equanimity, Ebullience, and Perpetuance are not accessible.
Duration: 10s
[Under White Arts]
- Additional Reduced Damage Taken -5%
- MP Consumption Rate -25%
- Embrava effect boosted by 25%
[Under Black Arts]
- Additional Damage Dealt +5%
- MP Consumption Rate -25%
- Kaustra Potency boosted by 25%
Uphaven (70) [Instant / 2.5s MP: 3500] Creates a stone barrier that guards all members of the party against frontal attacks. The barrier negates 80% of all frontal damage, and 30% of surrounding damage. Upon its break, or upon the duration, the stones explode and inflict stone damage to enemies within range with a potency of 200.
- Duration 15s
[Mystic Knight Magical Spells]
Spark (6) - Deals Lightning Damage to enemies within range with a potency of 25
- Additional Effect: Lightning Damage Over Time with a potency of 15 [Ebullience: 30]
- Additional Effect: Increased Enmity
- Duration: 15s [Perpetuance: 30s]
Mystic Fire (15) [2.5s / 2.5s] Deals fire damage with a potency of 150 (Combo 200).
- Additional Effect: Increased Enmity
- [Ebullience + Black Arts 280]
- [Ebullience + Black Arts + Combo: 330]
Mystic Blizzard (20) [2.5s / 2.5s] Deals Ice damage with a potency of 120 (Combo 140).
- Additional Effect: Restores MP
- [Ebullience + Black Arts 200]
- [Ebullience + Black Arts + Combo 220]
(Black Art Spell) Kaustra (54) [2.5s /30s / MP 3500] - Deals Massive Dark damage to enemies within range with a potency of 340 that absorbs 3% of damage to MP and HP. The energy leaves behind a sapping black sphere that continues to absorb enemy HP that step within the sphere. 1% of the damage absorbed from enemies is transmitted Mystic Knight's HP Pool.
- Duration: 15s
- Dark DoT: 10 Potency a Second
- Additional Effect: Increased Enmity
- Additional Effect: Aetherial Dial Charge - 25%
(White Arts Spell) Embrava (54) [2.5s /30s / 3500] - Generates a sphere of restoration that grants an HP, MP, and Haste aura.
- Duration: 15s
- Regen Potency: 150
- Refresh Potency: 150
- Haste Effect: 25%
- Embrava and Mystic Aero stack
Mystic Aero: (35) [2.5s / 2.5s 1500MP (White Arts: 750MP)] - Adds a HP Regeneration.
- Duration: 15s (Perpetuance 30s)
- Regen Potency: 100 (Ebullience 200)
Mystic Water (56) [1.5s / 2.5s / 2500MP (White Arts: 1250MP)] - Generates a rupture of water to ascend from the ground that cures self and party members within range with a potency of 150 (Ebullience 200).
- Cure Potency: 150
Stoneskin (60) [1.5s / 2.5s / 3000MP (White Arts: 1500MP)] - Generates a stone barrier to protect self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
- Duration: 10s (Perpetuance 20s)
- Ebullience: Absorbs Damage Totaling 30% of your maximum HP
Dia (62) [1.5s / 2.5s / 1500) Deals holy damage to enemy with a potency 150.
- Duration: 21s (Perpetuance 41s)
- Additional Effect: Damage over Time Potency 25 (Ebullience)
[Mystic Knight Weapon Skills:]
[Under the Effect of Black Arts potencies are given a 25% increase]
Soulshatter (1) - Delivers an attack with a potency of 150
Downward Leap (4) Delivers an attack with a potency of 100
Additional Effect: Increased Enmity
- Combo Action: Soulshatter
- Combo Bonus: 220
Seraph Strike (10) Delivers an attack with a potency of 100.
- Ebullience Potency: 240
- Combo Action: Soulshatter
- Combo Potency: 250 (Ebullience Potency: 400)
- Combo Bonus: Restores MP
Judgment Strike (26) - Delivers an attack with a potency of 100 to enemies within range.
- Additional Effect: Increased enmity
- Combo Action: Downward Leap
- Combo Potency: 250 (Ebullience Potency: 350)
Exudation (38) - Delivers an attack with a potency of 100.
- Ebullience Potency: 240
- Combo Action: Seraph Strike
- Combo Potency: 400 (Ebullience 500)
Dagan (68) - Delivers an attack with a potency of 400 that transfers partial damage to MP and HP.
- Ebullience Potency: 540
- Ebullience + Black Arts Potency: 650
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[Mystic Knight Rotations]
Rotations grants Aetherial Dial Charge Points.
Basic Rotation:
- Soulshatter >> Downward Leap >> Dagan >> [*Optional End: Mystic Fire]
MP Rotation:
- Soulshatter >> Seraph Strike >> Mystic Blizzard >> Exudation
Serious DPS:
- Black Arts >> Ebullience >> Rotation >> Finishing with Dagan or Kaustra
Sustained DPS: (Remember Black Arts Reduces Aetherial Charge by -1% per second) Perpetuance grants a 2% Per second Regeneration to the Charge, allowing the Mystic Knight to pump out a longer string of DPSing.
- Black Arts >> Perpetuance >> Rotation >> Kaustra
Enmity:
- White Arts >> Spark (AOE) >> Mystic Fire >> Judgement Strike (AOE)
Tanking Phase
- White Arts >> Rotation >> [Curing / Regen / AoE Cures etc.]
As always, first let me thank you for those that took the time to read this!
I enjoy doing this for fun, I guess it's a form of Fan Fiction lol; to a smaller degree.
This is my last Caster Hybrid Tank job that I had in mind, that could maybe, potentially work as a Final Fantasy XIV tank. The details are there, some things still need some polishing; but as you've probably seen from my "Time Knight," concept, it evolved over time with this communities feedback =)
Lastly, leave a comment, share your thoughts, if some things seem off, please, don't hesitate to let me know, and I'll do my best to explain it, or tweak it, to make it make sense. Like it if you like it!
Again, I hope that we see one of our community's jobs fleshed out to a certain degree in this great game!
Thanks again, Pat out!