Hey there, just decided to make this thread so I don't bog down another thread anymore with this discussion :P
I played a lot of diadem in Heavensward (even used it to fund my first house) and playing Eureka now, I can see a great deal of similarities, and how Eureka does a lot of things worse compared to the diadem.
First off, the similarities between the two.
They both require grinding mobs to spawn NMs and parties would work together to grind mobs to spawn them. Both had these parties form trains, (with the diadem, if there were a lot of people, you would even have two trains both spawning NMs, and teams waiting for players to arrive and kill these NMs.)
The zones are both cross-server with multiple parties.
Both required teamwork between parties. Brachiosaur was close to impossible to do alone. Same with Pazuzu. Diadem needed a lot more team-work and co-ordination with their mini-raid they released in the centre (but this did lead to a lot of salty players, since if you wiped once, you couldn't beat it after that).
They both give gear that at the time of release, had ilvls lower than the max ilvl stuff.
You get lootboxes from both the diadem and eureka that give you random rewards.
Ways they are different:
The magia board mechanic in Eureka.
Having to level up in Eureka
A questline you have to do to be able to teleport and mount in Eureka, and to strengthen the magia board.
NMs being fates instead of just being powerful mobs that spawn in Eureka
Things Diadem did better than Eureka:
It didn't restrict movement nearly as much as Eureka does. Diadem used to require grabbing aether currents, and then you could fly throughout the entire map. Would take a few minutes each time, not too much trouble. iirc they changed that for the rework, in which you had to do specific tasks first.
In Eureka, you have to level up, and do quests before you can mount up.
Normal mobs would still give you decent loot as they would occasionally drop chests, Instead of Eureka that would give you a measly protean crystal every now and then.
You can buy crafting materials with loot given in the Diadem, and you could get the mount with tokens (Brass coils) instead of the RNG nature of that Dinosaur mount.
Everyone could participate in killing mobs. With eureka, only around 1/4 participates because many are not high enough level to help out.
Diadem actually tells you with chat logs when a NM will spawn. Instead, with Eureka, you have to deal with timers, which require a site to keep track of, weathers, and then just spam-killing while waiting for the fate to pop.
You can fly over everything that wants to kill you. In Eureka, you can get killed on the way to a fate location, and end up having to wait for someone to rez you.
There's something for gatherers to do too, if you like to gather. Especially the items that were harder to get in large numbers at the time, like Spruce logs and Birch logs.
Things that Eureka does better than Diadem:
Staying relevant because relic gear is locked behind it.
Aetherytes that can teleport you around the map (if you have the level for it).
Ability to buy the gear with tokens (anemos and protean crystals, and pazuzu feathers), rather than the HORRIBLE greed only mechanic they introduced in the diadem, which they later introduced in alliance raids. Luckily they are now removing it from those raids. They should have removed it in the diadem too, maybe it wouldn't have died so badly.
Why diadem is seen as the worst thing on earth, whilst the restrictive Anemos gets a pass is beyond me.
I actually did enjoy the Diadem, and I hated being restricted by the leveling system in Eureka. There were lots of full instances when it was introduced, and a while after the rework, (at these points, Diadem was at it's most fun) but since it doesn't have the relic stuff behind it like Eureka does, it died.
Anyway, discuss why you think one is better, worse, or equally as good/bad in the comments below![]()