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Frankly, Diurnal is the better stance. Even with a WHM, Diurnal 'should' be used unless shields are absolutely needed (as in, attacks will oneshot the tank/party without the shield. Even most savage/extreme content does not meet this criterion). Saying that preventing damage is better is just flat out wrong. Regens are vastly more effective than shields, allow more uptime for DPSing, are more MP efficient, and so on.

*'should' as in optimal play. If you just find Noct more fun, then by all means use it.
I would agree here. I enjoy double regen healing, though there are certain weaknesses that you just can't fully cover with it. Some of my favorite o5s&o6s runs were double WHM. The throughput of regens is nothing to laugh at.