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  1. #1
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77

    Ability Leveling Suggestion

    I really enjoy this game, but I feel that some further character customization/development is nessecary.

    Most MMORPG's have some form of "talent tree" or "speciality":
    (Aion - Stigma System, Wow - Gylphs + Talent Trees, Dragon Nest - Skill Tree, Rift - Skill Tree)

    So, a feature i think that could fit in nicely in FFXIV would be a leveling system for skills or for materia.
    (Skills have their own levels and become stronger with xp earnt)

    Perhaps something similar to FFVII's materia system.

    Given how little a difference stat's make at present, it would be nice if we had something extra to seprate the freshly dinged 50 from the veterans.

    Everything that is currently being implemented end game, is simply obtained, and then discarded for the next upgrade. It would be nice if we had something to do on the long term that showed character growth.

    Perhaps even if we had to pick and choose which abilities we wanted to master to optimize class customization.

    Further skill development is dire if this game is going to have PvP implemented.

    One of the main reason's i play MMORPG's over offline console games, is class individuality.
    (I.E - Multiple choices in character development, Strengths with Weaknesses, Unpredictable PvP ect)

    I liked the freedom we had before with picking and choosing/defining our roles with cross class abilities (even if half of those abilties sucked), but now, most abiltiies are class specific and don't allow a great deal of customization.

    At current, most end game development is more Disciples of Hand focused. I think we need something inbetween all the crafting and primal weapons to work on.

    I'm curious as to what the Dev's have planned and also what the community thinks.
    (4)
    Last edited by Avraym; 02-06-2012 at 12:48 AM.