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  1. #31
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I get a bit nostalgic sometimes, especially when I was struggling to clear Ifirt/Garuda/Titan EX before echo was added and now ilvl + echo lets you brute-force most things. But I don't really mind since the min ilvl option is there for those that want the "real deal" and, let's face it, people don't have TIME to do all the old EX/coil fights with all the stuff that's been added since. Also, if I get Mentor Roulette'd into an EX primal you better believe I'm praising the stars for Echo and ilvl inflation helping to carry us through.

    My biggest problem comes in the form of the old raids- Alex NM and the ARR 24 mans in particular. The ilvl sync is so high in all of them that there's ZERO challenge. None! You can just attack everything like they're huge fancy target dummies. If the vast majority of people could clear that content when it first came out, why can't that level of difficulty be preserved? Or at least cap the ilvl within a certain range, even if it's not the max available for the expansion? I always get a little bummed when I roulette into those and remember how much fun I had when mechanics even kind of mattered. In essence I wish there was a better middle ground for that kind of old content between "hurr durr" and "first week of release".

    The memories I have of struggling through Coil and getting hard-won loot are mine forever. I still have original Allagan gear I earned. I will be keeping the High Allagan BLM staff, my first drop from T9, forever and not just because it's awesome looking. If someone wants to do them now unsynced that doesn't invalidate my efforts to clear four years ago- though I will of course feel good knowing I got the clears the hard way.
    (4)
    Last edited by Hestzhyen; 06-30-2018 at 01:41 PM.

  2. #32
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,277
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Old content is not made easier, its just not updated to current level and ilvl. That being said, the only reason to do it is because you want something for glamour or something like a mount or just wanna exp the story. It has no reward really once it's patch has passed, and while I loved XI's ability to keep things relevant it was only able to do so because the drops and rewards from that content still meant something 5 years later, nothing really means anything in this game so in the big picture it makes no impact on the game
    (1)

  3. #33
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    It is kinda sad that SE completely overhauling the combat system gave way to some big power creep at level 60 and below, even if you do minimum iL runs it's now effectively impossible to get the original experience as a result.
    (0)

  4. #34
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ManuelBravo View Post
    They need to stop the nerfing -.- lowers the quality of players.
    The quality of the players doesn't change because of nerfs. Those not driven to improve their game play aren't going to bother just because the content is harder. They'll continue to expect others to carry them, do the content unsynced once they're sufficiently overgeared, or they'll quit and find a different game to play.

    The advantage to you of having the nerfs is that it keeps those other players happy and subscribed so SE has reason (and funds) to keep making content for skilled players to beat when it's first released and less skilled players to beat at a later date.

    If you don't like the skill of the players you run into, don't run with random players. Create your own static for all content you want to do.
    (0)

  5. #35
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,277
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jojoya View Post
    snip.
    I think what he was getting at is the more top heavy a game gets with content you can cheese through the less people who want a challenge join the game. Forcing se to make more easy content and less and less challenging.

    No one wants to join XIV because it has a reputation for being a fun challenge. Even Ultimate doesn't draw new people due to all the content you need to cheese your way through before you get there, esp if its done until next expac at the earliest. There is just not enough challenging content for people to care or that they are willing to suffer all the prereqs to get to. If they just kept something like savage...actually savage, instead of letting it fall to the wayside, there would be more draw for the crowd who likes it.

    But as it stands, we get more and more people who just want to go in, get it done and leave with as little effort as possible because the game has become bloated with exactly that type of content.
    (0)

  6. #36
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ameela View Post
    It is kinda sad that SE completely overhauling the combat system gave way to some big power creep at level 60 and below, even if you do minimum iL runs it's now effectively impossible to get the original experience as a result.
    It has nothing to do with power creep. They outright nerfed all dungeons level 60 and below. That's why they feel so incredibly easy. They are.
    (0)

  7. #37
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Then the hard content isn't geared towards you.

    The point of difficult content is to challenge yourself. If all you see it as is a time sink, clearly its not for you.

    One can say the same thing about crafting tbh, its easier once it gets nerfed when gear/lvl increases. its definitely not limited to combat.

    Personally, I don't really care if they nerf content later. Other than coil, you can ilvl sync stuff if you really want to experience it as was, they haven't nerfed things too bad post 3.0.
    Hard content is not geared to me? why are you using the term "hard" to me? nothing in this game is hard, and it gets outdated so fast, just an never ending treadmill. All you do is memorize a script and you clear it, wow that was hard. I guess the "hard part" is finding people with enough skill because how the game is catered to. It is too easy to carry people though everything, you get in expert, current 24 man, and current 8 man, with people no clue how to 1,2,3. If you are going to make a claim like "Then the hard content isn't geared towards you." you better come up with better reasoning then one sentence. Also I never made any claim that crafting was "hard" or challenging. granted i never explaiend why i perfer crafting, but i never made the claim i do crafting over savage because it is "hard"

    Quote Originally Posted by Ksenia View Post
    This is mindset I fit in as well. Normally it's gating something I want to do and that's the only reason it ever gets done. I also don't always view the scaling as 'nerf'. Just Scaling. Because of the content release system and Dungeon, then HM,then Savage, then ultra, uber, ermagerd hard on the same dungeon, they need to fall back on the original to keep the latter in check with real gear score potential.

    There is also the other aspect of "hard" that I account for. It's a hardware check and usually I am going to fail. I wait because completing the said content is just frustrating with my GPU and I'm not pretending my "skill" has anything to do with it.
    yup, ping, a lot of things effect that. What shocks me is how bad things are server side and the net code. When you have servers as slow as they are, then ping on top of that, then NA's bad routing on top of that, it makes you wonder what SE was thinking with their research on where to move the NA data centre to.
    (4)
    Last edited by Hamada; 07-01-2018 at 12:40 AM.

  8. #38
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It's clear you have never stepped foot in savage if you think it's easy to carry people through it. This must be why people still struggle clearing Alexander savage fights, even unsynced. It's too easy.
    (1)

  9. #39
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    Old content is not made easier, its just not updated to current level and ilvl.
    No there are places where it's absolutely made easier. Outgoing damage being reduced, HP of bosses being lowered, etc.
    Almost always for very outdated things. LotA comes to mind, for example.

    It kinda sucks because if you're looking for the original challenge, it's simply not there anymore.
    (2)

    http://king.canadane.com

  10. #40
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's clear you have never stepped foot in savage if you think it's easy to carry people through it. This must be why people still struggle clearing Alexander savage fights, even unsynced. It's too easy.
    that is not what my post is about at all, what does other people struggling to do Alexander now have to do with me? That little tibit does not show if I never done savage or not, I did some savage before, but nothing on the lines of when midas was current. It is still memorizing a SCRIPT! it does the same thing over and over again. the only difference between savage and other content is there is higher pressure to keep uptime while doing mechanics and more emphasis on being able to move before you see the moves, because the game is too slow to do it by pure reaction. Rescue and other move abilities are useless for the same reason,unless you know the script and you are using them to squeeze out higher uptime. Does not change the fact you need to know the script and predict the moves though
    (3)
    Last edited by Hamada; 07-01-2018 at 01:11 AM.

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