Results 1 to 7 of 7
  1. #1
    Player
    Darkdesiree's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Darkdesiree Alfredo
    World
    Cactuar
    Main Class
    Summoner Lv 80

    Can we prevent players from returning to the start in 24m raid encounters?

    It really makes no sense for anyone to throw in the towel when possibly two whole Alliances are standing. I think people use this as crutch in content to get carried. Can we make it so nobody can return to the start unless everybody in the Alliance is wiped? I cannot think of many reasons why this feature has any good side.
    (1)

  2. #2
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    Not really if I am blowing my anti-aggro skills(Lucid Dreaming) on cd and I am still getting hate then proceed to die due to lazy tanks/heals then I get every right to be annoyed. Literally have died to belias add before took about 8 autos before i dropped dead guess what my schs were doing? Spamming Broil. Having to run this content upwards of 20 times a week sometimes to get certain gear even more before their poor judgement on greed only decision got revoked you stop caring.
    (0)
    Last edited by Bernkastelx; 06-29-2018 at 08:32 AM.

  3. #3
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Darkdesiree View Post
    It really makes no sense for anyone to throw in the towel when possibly two whole Alliances are standing. I think people use this as crutch in content to get carried. Can we make it so nobody can return to the start unless everybody in the Alliance is wiped? I cannot think of many reasons why this feature has any good side.
    There is a good side. I very rarely see people release and give up that easily but I'm far more likely to see some tank decide he's going to stand there and drag everything out for everyone because he refuses to just die. At least with how it is now in those situations I can run back to the gate and be ready to go back in when he DOES finally get killed.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #4
    Player
    Bluvirus's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    45
    Character
    Layne De'beaumont
    World
    Siren
    Main Class
    Bard Lv 90
    I'll release if it's really close to the end of the fight and I don't want the healers to waste mp when there's no point. Also I'd rather be in the next fight without the raised debuff.
    (0)

  5. #5
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    What if real life stuff happens and someone has to leave the duty, or maybe a number of players are experiencing disconnection issues. I'd much prefer for them to leave the duty altogether if they need to and be replaced by someone who can stick it out until the end. This is also better because since the update that allowed players to teleport to a sealed area, a team can never really worry too much they are going to be a man or two down, unless said player refuses the teleport then that can be unfortunate for the team depending on the role.
    (0)

  6. #6
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    245
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100
    When I wait for much for a rez or boss is almost dying, I use return.
    I disagree with your idea.
    (1)

  7. #7
    Player
    Fytayn's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    64
    Character
    Lula Moon
    World
    Faerie
    Main Class
    Thaumaturge Lv 70
    It's a time-saving feature when people are killed as a boss is being defeated but shortcuts solve this too. There isn't any other notable benefit to having a release option when downed in an instance: releasing to be ready to retry is pointless as you'd still have to wait for the last players standing to respawn and catch up.

    Trials don't allow players to release, probably because there's no safe starting area, and they work. I understand the frustration of being raised and dying nearly immediately, that poor or unsupported healers might forget/be unable to heal you, but releasing just to avoid it doesn't help anyone. Releasing out of spite might be justified but I'd rather a vote to kick a problematic player or end the instance than passive-aggressive acts. If you're going to stand outside the fight then please leave the instance.

    I'm in favour of removing the option to release because it forces us to deal with problems and keep fighting or leave.
    (1)