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  1. #1
    Player
    gothikka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70
    To get back on the proper subject, I would REALLY love it if they would just expand the Duty Recorder to ALL party related duties, whether it be a dungeon, Trial (normal or EX), or raid (Normal or Savage) Even stuff such as PotD and HoH should be included (if not all of it, maybe just the boss floors)
    There are certain things that you can do in the Duty Recorder that you can't do just by recording your footage with a recording program, such as adjust camera angles and such.

    IMO, however, if they really aren't gonna do anything more with Duty Recorder, then they should just remove it alltogether.
    (0)

  2. #2
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    To be fair, Savage already has the glamours and the mounts (Coil has the music but Alexander's were made obtainable via story mode; minions were made available in both story mode and Savage). The stats on Midan gear are useless now, same with Coil or Alexandrian gear or even UCoB weapons, but people still use the pieces for Glamour. Unless you're meaning level 1 Glamour pieces...which, in my opinion wouldn't be much different than the actual gear. The NIN savage body for Sigmascape is hot garbage stat-wise, but gorgeous for glamour, so I know a several of my NIN friends/acquaintances that rolled on it just for Glamour.

    And I believe Gordias dropped items that you could use for a few craftable housing items.
    I was referring to things more... unique. You mentioned Alexander. A reward like say, a Faust armor set and weapon(weapon for DRG though). I mean the actual armor. None of the raider sets look spectacular to me.
    (0)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Based on replies in other threads, Dzian wants the prestige attached to the items. When players can go back an expansion later and unsync for the same rewards, he feels the prestige is lost. In my opinion, it's all about materialistic value and status.
    Could be worse.

    Other games have rubbish drop rates, for everything. The entire point of raiding in those games is to get those rare drops (usually to sell on the auction house), and if it doesn't drop... welp just wasted hours.

    The raids in FFXIV are typically done in 1/8th the allotted time or less. So you can either run the raid again with the same people, or everyone can change their gear/role loadout and try again. For FFXIV, people have no patience. It's "instant gratification or bust", and the rare drop often isn't even that rare. You might get it by playing it enough just because everyone else has it already. (All the minions are this way.)

    When it comes to prestige, I have to laugh a bit. It's one thing to clear the content, at release, it's another to clear it after it's become outgeared and spoiled. If you simply want the clear, unsynced runs do that, and you never have to play it again. It's a tick box on the achievement list nothing more.

    That's the kind of thing that makes prestige worthless. Carried clears or cheated clears with tools dilute the meaning of clearing it. If you clear Coil when it was new, that was a goal that you could set, and hopefully get people to play it. If ever tried to PUG it in 2.x, people just gave up at any wipe. That's is, and remains, content that people are unwilling to play synced, let alone minimum ilevel. The EX primals, going into any of them now, you can solo them. Why would anyone bother waiting for a party to do a synced run, let alone a minimum ilevel.

    So for the few people who actually earned their clear, they want that clear to mean something. If people can just buy their clear, get carried through a clear, or get their clear by some other unskillful way, it makes that clear meaningless.

    If the game had some meaningful way of evaluating how content was cleared, and not simply "achievement obtained + minion/mount acquired", maybe it would matter.

    For example, let's say that you get the achievement only for a synced clear, the mount for a synced clear under a specific time, and the gear only by not having any KO's. People would be upset if they can't hit the skill level requirements. Which is why I've said a few times that the ability to run content unsynced should require a synced (no echo) clear first. Unsynced is for farming everything else.

    I'd actually endorse SE having some kind of public "score card" for each duty that shows how a certain piece of content was cleared on each server. eg "200 players synced clear (level 50), 1200 players unsynced clear (level 60, 3.0), 2000 players unsynced clear (level 70, 4.0), 100 players minimum ilevel"

    Quote Originally Posted by gothikka View Post
    To get back on the proper subject, I would REALLY love it if they would just expand the Duty Recorder to ALL party related duties, whether it be a dungeon, Trial (normal or EX), or raid (Normal or Savage) Even stuff such as PotD and HoH should be included (if not all of it, maybe just the boss floors)
    There are certain things that you can do in the Duty Recorder that you can't do just by recording your footage with a recording program, such as adjust camera angles and such.

    IMO, however, if they really aren't gonna do anything more with Duty Recorder, then they should just remove it alltogether.
    I hope SE realizes that it has more value if it can be used on -ALL- content. It may not be practical to do it for things like FATES/NM's but it should be available to all content that is in the duty finder.
    (1)
    Last edited by KisaiTenshi; 07-01-2018 at 08:13 AM.

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ameela View Post
    I remember when games were about PLAYING them, who cares if the gear is trash if the fights themselves are still fun?
    They aren't. The harder the fights get, the less people who find them fun. That's why there really isn't a lot of people doing the harder endgames.

    It's the game's achilles heel. You don't have to go in, watch a walkthrough video, then practice a stage in a video game over and over if its fun.
    (1)
    Last edited by RiyahArp; 07-01-2018 at 03:10 PM.

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    They aren't. The harder the fights get, the less people who find them fun. That's why there really isn't a lot of people doing the harder endgames.

    It's the game's achilles heel. You don't have to go in, watch a walkthrough video, then practice a stage in a video game over and over if its fun.
    I feel like I say it at least once a week at this point but just because you don't find something fun doesn't mean it isn't fun for others.

    If SE wasn't seeing the participation in Savage required for them to keep putting it out at the same rate they wouldn't be. I think it's very clear at this point they have a focus on making a profit. Savage draws people in and gives them something to strive for. Just because it doesn't do that for you doesn't mean it doesn't do that for a lot of other players.

    I just stepped foot in God Kefka for the very first time last night. We wiped up a storm. Everyone was talking about where we could try standing and baiting mechanics, I was getting advice on what healing I could use to meet the healcheck at the start without ripping off the tank.. it was awesome. I don't think we saw much more than a minute of the fight at a time and it was exhilarating.

    Stop trying to further derail this thread with your casual elitism.
    (6)

  6. #6
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RiyahArp View Post
    They aren't. The harder the fights get, the less people who find them fun. That's why there really isn't a lot of people doing the harder endgames.

    It's the game's achilles heel. You don't have to go in, watch a walkthrough video, then practice a stage in a video game over and over if its fun.
    Is that why people play games like Dark Souls and DMC?
    Believe it or not people do find challenge fun.
    (4)

  7. #7
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    I wish my gear could stay relevant for more than a few weeks at a time. I get depressed at reaching a "good enough" pinnacle of gearsets, only to have it all become obsolete and starting the same old round of gathering gil, tomes, tokens, et cetera, over again... I feel beat down more by the vicious gear cycle than by any of the fights I've chosen to do through the years.
    (1)

  8. #8
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Topic pretty much derailed. Feel sorry for the OP.
    (0)

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