It's almost as if, with repetition, practice, and effort, these mechanics become simple to dance around.You know, if someone does savage, of course trials are going to seem easy to them, because they've had all the mechanics drilled into their heads. Surprisingly though, there are a lot of people who don't do that, and they actually tend to struggle with it. Surprising, eh? I mean, wtf are you even a judge of it, you do ultimate. What is going to seem hard to you then?
obviously not, for all the complaining you lot do about farm parties, which are practiced far more than trials. Now think what would happen if all the game were farm parties for people; that you simply couldn't do any group stuff without having to deal with abandons, people getting kicked, needing to parse everything, needing recorders to see what is going wrong, people leaving after 3 wipes, etc. That's what happens when you ask for casual content to be harder for people. I don't end up offering to switch to tank or healer in a roulette when someone leaves because we all are ok with practice and repetition for 60 creation and 10 mendacity.
The recorder in itself is kind of a thing for JP people, since they generally don't use plugins as much as NA due to language barriers. It's not useful for NA, because either we don't care at all for it or we use third party tools anyways. Thats kind of why people thought it a bit of a waste here, we arent the primary audience. There's going to be some reinventing of the wheel for the jp audience, that can't be avoided.
Last edited by RiyahArp; 06-29-2018 at 04:15 PM.

I feel like you're making a pretty broad assumption with no basis on facts here. I've seen way more use of callout tools and skill timer plug-ins for act on jp streams than i have on NA streams. I'm not assuming they use them more, but the tools are definitely out there in the jp community, and being used by top tier raiders.The recorder in itself is kind of a thing for JP people, since they generally don't use plugins as much as NA due to language barriers. It's not useful for NA, because either we don't care at all for it or we use third party tools anyways. Thats kind of why people thought it a bit of a waste here, we arent the primary audience. There's going to be some reinventing of the wheel for the jp audience, that can't be avoided.




There you go again with extreme scenarios. The game wouldn't be devoid of easier content if they implemented a better scaling difficulty. What would occur is all those players you mention who cannot get groups would have to improve or stay in content more suited towards their playstyle. Contrary to your belief, raiders aren't kicking people left and right because they can't put up orange parses. Most couldn't give a damn, so long as you're putting forth a good effort. A BLM pulling 3,400 DPS is not a good effort. If your damage is that low, what business do you have learning a weekly o6s page run?obviously not, for all the complaining you lot do about farm parties, which are practiced far more than trials. Now think what would happen if all the game were farm parties for people; that you simply couldn't do any group stuff without having to deal with abandons, people getting kicked, needing to parse everything, needing recorders to see what is going wrong, people leaving after 3 wipes, etc. That's what happens when you ask for casual content to be harder for people. I don't end up offering to switch to tank or healer in a roulette when someone leaves because we all are ok with practice and repetition for 60 creation and 10 mendacity.
Worth is entirely subjective. Implementing horizontal progression is not going to abruptly make people care more about Savage if they aren't inclined to partake in difficult content to begin with. Likewise, horizontal progression is largely the illusion of choice. Say they offered five DRG sets, all i370. Theorycrafters will determine which set is mathematically superior and that set becomes the only one people care about. I mean, look at what we have now even with our basic stats. Very rarely do you see a Skill Speed DRG build because it's generally weaker, thus people aren't interested.No what they want is rewards that are actually worth it. You can search any number of raiding threads on these forums and find a bucket load of people saying raiding just isn't worth it because the gear is worthless.. that is why they don't bother...
As I said it's human philosophy
What you get out has to be worth the effort you put in or people will not do it. The same is true in virtually every aspect of human life.
Now that doesn't mean they couldn't improve on, admittedly, a very stale system. Frankly, I wouldn't mind exploding what WoW where everything you do has a chance to increase your gear's strength, albeit with less RNG focus. But none of this will make people do Savage unless they want to.
Last edited by Bourne_Endeavor; 06-30-2018 at 05:03 AM.
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