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Thread: Dangerous Areas

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  1. #1
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    I say bring back Behest like it was in 1.0.
    https://www.youtube.com/watch?v=5e700_l96eE

    Behests are quests to vanquish monsters, occasionally occurring near certain aetheryte and aetherial gates. Players can receive rewards such as items for successfully completing them.

    Should a behest be issued, speak to the battlewarden appearing near the aetheryte or aetherial gate to accept it.

    You can cancel a behest by speaking with the battlewarden once again.

    When it is time to start, the number and names of the monsters to defeat will appear in a window, much like in a levequest.

    Once all of the monsters have been vanquished, speak with the battlewarden to receive your reward.

    This system was replaced with Guildhests, but I think Behest was a better idea. It would give players a sense of being in the open world still.

    They could make the mobs very strong as well, and require a party.

    Another idea is to bring back Hamlet defences. Both of these could encourage more player interaction in the open world.
    (0)

  2. #2
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    A few people still piping in about how this would be terrible, that’s fine, and it’s your opinion, but as always if you don’t like it do not partake. Danger can mean so many things not just annoying powerful mobs that one shot, that’s just a piece of it. Like I said originally, I would love to see the terrain be dangerous, falling rocks, quick sand, weather (thunder plains FFX any1) I know SE can be dissasociated at times but let’s not give up all hope that someone can’t design this in a cool, inavative way.
    (1)

  3. #3
    Player
    HelSpites's Avatar
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    Aug 2015
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    44
    Character
    Hel Spites
    World
    Balmung
    Main Class
    Miner Lv 100
    An open world dungeon would be a joke. The place would get zerged until everyone had had everything of value from it. The only way to avoid that would be to implement something to stop larger groups of players from going in all at once, but at that point why not just make the thing an instance?

    Quote Originally Posted by BreyVoreas93 View Post
    I would love to see the terrain be dangerous, falling rocks, quick sand, weather
    What would this add to the game beyond an area that players would have to avoid? Open world MMO zones have to be designed with the idea that players will be going through them many many times. Traps like that are fine in a linear single player game where the player will see them once and then never go back there again, but in an mmo, players will figure out the fastest, easiest way through the zone, and then ignore all of the terrain traps. Why bother wasting resources designing systems that players are going to ignore? It's worth mentioning again, MMO players will always find the fastest, easiest way to do anything.
    (6)

  4. #4
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
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    Limsa Lominsa
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    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    @HelSpites It’s also worth mentioning again that if you don’t like it don’t do it...very simple. I know this is going to come as a super shock to you but we don’t all think as you do and we sure as hell do not all want the same type of content....stuck to the same shit we have been doing for 5 years if that’s what you want.
    (0)

  5. #5
    Player
    Azbroolah's Avatar
    Join Date
    Jun 2016
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    39
    Character
    Atticus Macalistar
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by BreyVoreas93 View Post
    @HelSpites It’s also worth mentioning again that if you don’t like it don’t do it...very simple. I know this is going to come as a super shock to you but we don’t all think as you do and we sure as hell do not all want the same type of content....stuck to the same shit we have been doing for 5 years if that’s what you want.
    Why did you ask for people's opinions if you don't want to hear anyone disagreeing with you?
    (5)

  6. #6
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HelSpites View Post
    An open world dungeon would be a joke. The place would get zerged until everyone had had everything of value from it. The only way to avoid that would be to implement something to stop larger groups of players from going in all at once, but at that point why not just make the thing an instance?
    You're not thinking big enough.

    FFXIV V1.0 had a lot of these. We don't anymore precisely because you can zerg through them. In other games that have similar things, usually what happens is when the content is new, for about a week, you have people crowding to get into the content, but because there's so many people, it's simply not even remotely dangerous. After everyone has cleared whatever the goal is, it's abandoned and any players who try to play it as it was designed are left to their own devices unless people randomly pop in to it for something else like mining.

    To a certain extent, Eureka functions this way. When there's too many people in it, the NM's are a push over. You can make it to Pazuzu's area at level 1, if you follow the train, or by waiting for mobs to turn the other direction. Where Eureka fails in this regard is that the mobs are still too dumb. A monster should see a level 1 player in a level 3 area and go "lunch!" and relentlessly go after them, but if the player runs into the level 5 area, the level 5 mob should go after the player AND the level 3 mob chasing them. A properly arranged set of AI would have monsters run away when they see they're out matched, and have groups of mobs gang up on groups of players, or NM's that spawn in their territory. Players just end up in the cross fire and have to defeat both.
    (0)

  7. #7
    Player
    BreyVoreas93's Avatar
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    Aug 2013
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    Limsa Lominsa
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    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azbroolah View Post
    Why did you ask for people's opinions if you don't want to hear anyone disagreeing with you?
    There is a differenc in an opinion and trying to force yours down peoples throat. He has like 3 posts on here saying the same thing. It’s just negative, I totally respect disagreeing it’s trying to post it over an over to get people like minded.
    (0)

  8. #8
    Player
    Azbroolah's Avatar
    Join Date
    Jun 2016
    Posts
    39
    Character
    Atticus Macalistar
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by BreyVoreas93 View Post
    There is a differenc in an opinion and trying to force yours down peoples throat. He has like 3 posts on here saying the same thing. It’s just negative, I totally respect disagreeing it’s trying to post it over an over to get people like minded.
    I don't think he's being particularly aggressive or necessarily has bad points. It's absolutely a fair criticism that the kind of content you're requesting would probably not be very popular with a lot of the people that play this game, and I think he's just trying to point that out. I tend to agree with him -- this kind of content just doesn't seem like the kind of thing that would sit well in this game.
    (1)

  9. #9
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Having a tedious world will never be worth it because no reward in this game will ever be worth the time going through that world. Simple.

    For anything that's difficult or tedious, players will make guides or look up the answers anyway so they can trivialize everything. Look at Eureka. The so-called great dangerous place has been trivialized by the player-train where everything is burned down in a minute or less making the entire area pointless. Why? Because it's easier that way.

    Anytime something is difficult, players will do anything in their power to make it easier or avoid it completely. It's a waste of time now.
    (2)

  10. #10
    Player
    BreyVoreas93's Avatar
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    Aug 2013
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    Limsa Lominsa
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    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azbroolah View Post
    I don't think he's being particularly aggressive or necessarily has bad points. It's absolutely a fair criticism that the kind of content you're requesting would probably not be very popular with a lot of the people that play this game, and I think he's just trying to point that out. I tend to agree with him -- this kind of content just doesn't seem like the kind of thing that would sit well in this game.
    At the end of the day no one is wrong and I appreciate all the thoughts. I would personally engage in this type of content if done correctly.
    (0)

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