Forgive me if I'm wrong, but why the need for it? Unless they fundamentally change how they make the high-end content there is nothing in this game that relies on being geared to the max.
The UwU bleeding edge didn't have to farm split runs for a couple of lockouts (as the Mythic raiders do WoW) to kill it within the first few days. Gear is used to balance the player base skill level over time, not to soft-lock bosses with DPS checks.
So unless the raid philosophy changes and starts emulating the WoW model with hard gear checks, DPS checks, set-bonuses etc - why create a division of the player base unnecessarily?
I believe one of the strengths of this game is the egalitarian approach to gear - nobody is left out because it really doesn't have too much of an effect on the content.
That said, having more stuff to do is never a bad thing - and I do love a gear grind.