Quote Originally Posted by Dyvid View Post
I think we need a leveling experience after we reach max level. I've always said they need to add job specific materia. In that way you still have the vertical gear grind but a horizontal xp grind to keep improving.
I was thinking the same thing too. Using the OP's example of Everquest, that game did have an alternate advancement system which gave ways for players to level up more once they reached the level cap. Its why vertical progression worked so well in that game since it gave players something to do and work on other then gear.

I do love gear sets and clickies but yeah, given how FFXIV's formula for being at end game and the devs idea of rewarding players is to throw more xp at them. An alternate advancement system would be better here.