



Played correctly, I think it's possible to actually brute force a bit of a variety into the proceedings TBH.
The reason why I went straight to adding a VIT bonus on my idea was because that will immediately be the go to for progression or simply content that's not quite farm status for your group.
Sticking with the healer side of things, it'd be very possible to put in a number of decent bonuses that are more of a QOL thing than a raw numbers boost.
A 1 second reduction on the recast of Regen is an example that comes straight to mind for WHM for example. As an AST you could mix it up and offer something like a -15 second reduction on the recast of Spread. Both of these are somewhat low PPS impact but big QOL tweaks, they aren't remotely game changing in terms of 'muh logs' but they would have an impact on the feel of the job which is the aim here.
This is FFXIV, you don't need anything, a trip to the AH for some crafted or a couple of weeks of 24 man/dungeons/eureka is enough for everything except Ultimate. This is really just something to let the min maxers go that little extra mile. Don't forget that a good portion of the raid community used to carry a variety of sets to handle varying accuracy caps from turn to turn. Crein's suggestion is effectively bringing that back in a less cheesy or mandatory manner.
Last edited by Sebazy; 06-27-2018 at 08:41 AM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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