Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 70
  1. #21
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by CreinCrein View Post
    thoughts?
    My thought is that there's just going to be a single BiS set that gets one particular set of effects that everyone is expected to shoot for. It'd add another layer to BiS solving, but wouldn't change the fact that there's only going to be one BiS.
    (6)

  2. #22
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    If implemented correctly there could be possibilities for different BiSs for different raid situations. Sets that effective in dummy fights, sets that work better for movement heavy fights, sets that work well in prog scenarios, sets that help preserve resources through fights that are heavy on intermissions, sets for heaving AOEing (for the heavy padders :eyes: ) to name a few. Definitely a lot more interesting than what we have right now.
    (2)

  3. #23
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dyvid View Post
    I think we need a leveling experience after we reach max level. I've always said they need to add job specific materia. In that way you still have the vertical gear grind but a horizontal xp grind to keep improving.
    They used to have materia for everything back in 1.X actually.

    Some materia could only be used by certain classes, and materia could only be put on certain pieces of gear

    http://finalfantasy.wikia.com/wiki/M...sy_XIV)/Legacy

    If you want to see what it used to look like.

    There's also the fact that in anything sync'd in game, we lose materia bonuses.
    (0)

  4. #24
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CreinCrein View Post
    If implemented correctly there could be possibilities for different BiSs for different raid situations. Sets that effective in dummy fights, sets that work better for movement heavy fights, sets that work well in prog scenarios, sets that help preserve resources through fights that are heavy on intermissions, sets for heaving AOEing (for the heavy padders :eyes: ) to name a few. Definitely a lot more interesting than what we have right now.
    Where would be put all these sets? In the armory chest that is too small? This also sounds like a waste of time. People aren't going to be able to catch up when they need 10 different sets of gear.
    (5)

  5. #25
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sacred_Nym View Post
    My thought is that there's just going to be a single BiS set that gets one particular set of effects that everyone is expected to shoot for.
    Played correctly, I think it's possible to actually brute force a bit of a variety into the proceedings TBH.

    The reason why I went straight to adding a VIT bonus on my idea was because that will immediately be the go to for progression or simply content that's not quite farm status for your group.

    Sticking with the healer side of things, it'd be very possible to put in a number of decent bonuses that are more of a QOL thing than a raw numbers boost.

    A 1 second reduction on the recast of Regen is an example that comes straight to mind for WHM for example. As an AST you could mix it up and offer something like a -15 second reduction on the recast of Spread. Both of these are somewhat low PPS impact but big QOL tweaks, they aren't remotely game changing in terms of 'muh logs' but they would have an impact on the feel of the job which is the aim here.

    Quote Originally Posted by Adeacia View Post
    People aren't going to be able to catch up when they need 10 different sets of gear.
    This is FFXIV, you don't need anything, a trip to the AH for some crafted or a couple of weeks of 24 man/dungeons/eureka is enough for everything except Ultimate. This is really just something to let the min maxers go that little extra mile. Don't forget that a good portion of the raid community used to carry a variety of sets to handle varying accuracy caps from turn to turn. Crein's suggestion is effectively bringing that back in a less cheesy or mandatory manner.
    (2)
    Last edited by Sebazy; 06-27-2018 at 08:41 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #26
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I really think that XIV needs an "augments" system. Replacing the current gear system with a more horizontal skill affecting gear system, perhaps players could unlock augments (which would be equipped in separate gear slots and have unique effects) by doing content. These could either be skill affecting, or even glamour affecting, and would allow a sense of horizontal progression laid on top of the existing vertical progression.

    In a way, gearing up isn't the main draw of running content in the slightest, and being BiS is simply a means to an end. People raid for the achievement, not the gear, with things like mounts and music rolls adding the additional incentive. Ex primals are the same, the most sought-after items from that content is the whistles, and I think what people are wanting is gear, or at least something that has the same kind of draw, instead of BiS being achieved over the course of time and not bringing any kind of accomplishment with it.
    (2)

  7. #27
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Adeacia View Post
    Where would be put all these sets? In the armory chest that is too small? This also sounds like a waste of time. People aren't going to be able to catch up when they need 10 different sets of gear.
    You'd only need 2 sets of gear; for example 370 tome/370 raid. You'd just switch out individual pieces to meet the stat caps you need to trigger the effects on the abilities. I don't think that's too much of a hassle?
    (0)

  8. #28
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Horizontal this, horizontal that. Doesn't matter folks, always a cookie cutter build that will be preferred/required for certain benefits. That's how it is with any MMORPG.
    (6)

  9. #29
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CreinCrein View Post
    You'd only need 2 sets of gear; for example 370 tome/370 raid. You'd just switch out individual pieces to meet the stat caps you need to trigger the effects on the abilities. I don't think that's too much of a hassle?
    If we can do Glamour Plates, we can do Effect plates.
    (0)

  10. #30
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Bacent View Post
    They used to have materia for everything back in 1.X actually.

    Some materia could only be used by certain classes, and materia could only be put on certain pieces of gear

    http://finalfantasy.wikia.com/wiki/M...sy_XIV)/Legacy

    If you want to see what it used to look like.

    There's also the fact that in anything sync'd in game, we lose materia bonuses.
    Yea I remember. The key point I"m trying to make though is people do need goals not only to gear up but continue to expand. Since materia was of a similar vein of FFXI Merit system it would be logical to have it as the means to expand our characters job beyond that of just xpac grinding.
    (0)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast