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  1. #1
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Just spitting out ideas but instead of implementing horizontal progression in the gear itself why don't we implement it into our skill sets and substats? Encourage more varied gearing instead of the single BiS system we have right now.

    For example: Adloquium: If determination exceeds critical hit rate, shields for 150% of hp restored. If critical hit exceeds determination, adloquium's critical hit rate is increased by 20%.

    Broil 2: If critical hit rate exceeds spellspeed, broil's potency is increased by 10. If spellspeed exceeds critical hit rate, broil's base cast time is reduced to 1.5 seconds , 2.5 second recast.

    Could be a fun way to handle the dry system we have right now; thoughts?
    (2)
    Last edited by CreinCrein; 06-27-2018 at 08:00 AM.

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CreinCrein View Post
    Just spitting out ideas but instead of implementing horizontal progression in the gear itself why don't we implement it into our skill sets and substats? Encourage more varied gearing instead of the single BiS system we have right now.

    For example: Adloquium: If determination exceeds critical hit rate, shields for 150% of hp restored. If critical hit exceeds determination, adloquium's critical hit rate is increased by 20%.

    Broil 2: If critical hit rate exceeds spellspeed, broil's potency is increased by 10. If spellspeed exceeds critical hit rate, broil's base cast time is reduced to 1.5 seconds , 2.5 second recast.

    Could be a fun way to handle the dry system we have right now; thoughts?
    I like it a lot. That adds a nice extra 'not entirely in your hands' element that JRPGs like so much.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by CreinCrein View Post
    thoughts?
    My thought is that there's just going to be a single BiS set that gets one particular set of effects that everyone is expected to shoot for. It'd add another layer to BiS solving, but wouldn't change the fact that there's only going to be one BiS.
    (6)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sacred_Nym View Post
    My thought is that there's just going to be a single BiS set that gets one particular set of effects that everyone is expected to shoot for.
    Played correctly, I think it's possible to actually brute force a bit of a variety into the proceedings TBH.

    The reason why I went straight to adding a VIT bonus on my idea was because that will immediately be the go to for progression or simply content that's not quite farm status for your group.

    Sticking with the healer side of things, it'd be very possible to put in a number of decent bonuses that are more of a QOL thing than a raw numbers boost.

    A 1 second reduction on the recast of Regen is an example that comes straight to mind for WHM for example. As an AST you could mix it up and offer something like a -15 second reduction on the recast of Spread. Both of these are somewhat low PPS impact but big QOL tweaks, they aren't remotely game changing in terms of 'muh logs' but they would have an impact on the feel of the job which is the aim here.

    Quote Originally Posted by Adeacia View Post
    People aren't going to be able to catch up when they need 10 different sets of gear.
    This is FFXIV, you don't need anything, a trip to the AH for some crafted or a couple of weeks of 24 man/dungeons/eureka is enough for everything except Ultimate. This is really just something to let the min maxers go that little extra mile. Don't forget that a good portion of the raid community used to carry a variety of sets to handle varying accuracy caps from turn to turn. Crein's suggestion is effectively bringing that back in a less cheesy or mandatory manner.
    (2)
    Last edited by Sebazy; 06-27-2018 at 08:41 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~