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  1. #1
    Player
    Noelaits's Avatar
    Join Date
    Jun 2018
    Posts
    2
    Character
    Noelaits Kur
    World
    Diabolos
    Main Class
    Samurai Lv 70

    Samurai question

    So, guren feels a bit underwhelming to me, i mean its 800 potency for 50 kenki(16potency per kenki), while shinten is 300 potency for 25 kenki(12 potency per kenki), now obviously guren is a better ability, but honestly its just two thirds of a free shinten every 2 minutes in single target, its not that great, whats the point of this ability? i wouldnt loose almost any dps by just ignoring it would i?
    (0)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Noelaits View Post
    So, guren feels a bit underwhelming to me, i mean its 800 potency for 50 kenki(16potency per kenki), while shinten is 300 potency for 25 kenki(12 potency per kenki), now obviously guren is a better ability, but honestly its just two thirds of a free shinten every 2 minutes in single target, its not that great, whats the point of this ability? i wouldnt loose almost any dps by just ignoring it would i?
    I don't know the calculation for exactly what the DPS loss would be for purposely never using Guren, but your calculation does show that it is a DPS gain purely by efficency of kenki usage. If I had to take a guess, it would probably not be more than a 100-200 dps loss on a max geared character. For the vast majority of content a margin that small is meaningless, but for hardcore stuff, that is pretty huge.

    This gain can be further enhanced by lining up Guren with other party buffs like Trick Attack, Brotherhood, Dragon Sight, Battle Littany, Embolden, etc.

    Where Guren really shines is obviously for AoE. The DPS gain for hitting a second enemy is absolutely massive. Considering how many add phases there are in hardcore end game encounters, this is a great strength.
    (0)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    it's just an extra burst really mainly as a quick cool down and can really help for example on mobs that summon or time based mobs. I would just incorporated based on needs.
    (0)

  4. #4
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I did some digging around on FF Logs and saw that Guren typically averages about 3% of the total DPS output for a character. If you take 7k dps as the total (totally fine for 8 main raid scenarios with buffs), then......

    Guren DPS Contribution Estimated 3.2%
    7000*.032 = 224 DPS

    Guren is 4/3 stronger than 2 shintens, so.....
    224*.25 = 56 DPS.

    So my guess from my earlier post was a bit too high. My estimated DPS loss from using 2 shintens instead of guren is only about 50 DPS. That tiny margin only matters to the absolute top of the player base, not the rest of us scrubs lol
    (0)

  5. #5
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tex_Mex View Post
    I did some digging around on FF Logs and saw that Guren typically averages about 3% of the total DPS output for a character. If you take 7k dps as the total (totally fine for 8 main raid scenarios with buffs), then......

    Guren DPS Contribution Estimated 3.2%
    7000*.032 = 224 DPS

    Guren is 4/3 stronger than 2 shintens, so.....
    224*.25 = 56 DPS.

    So my guess from my earlier post was a bit too high. My estimated DPS loss from using 2 shintens instead of guren is only about 50 DPS. That tiny margin only matters to the absolute top of the player base, not the rest of us scrubs lol
    in other words no point in worring about it enjoy the game -.-
    (1)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Guren isnt underwhelming. Its real strength is against multiple targets..
    2 targets is 1400 potency. (28 potency per kenki)
    3 targets is 1800 potency (36 potency per kenki)
    4 targets is 2200 potency (44 potency per kenki)

    Compared to say kyuten.
    Against 3 targets that works out at 18 potency per kenki
    Against 4 targets that works out at 25 potency per kenki.

    It doesn't even come close to Guren in terms of power.

    That's why many Sam's will hold guren unless they know there won't be a better time to use it in the next 2 minutes.
    (1)
    Last edited by Dzian; 06-26-2018 at 04:57 AM.

  7. #7
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dzian View Post
    Guren isnt underwhelming. Its real strength is against multiple targets..
    2 targets is 1400 potency. (28 potency per kenki)
    3 targets is 1800 potency (36 potency per kenki)
    4 targets is 2200 potency (44 potency per kenki)

    Nothing else comes remotely close to that kind of power.

    Compared to say kyuten. Against 4 targets that works out at 25 potency per kenki.

    That's why many Sam's hold guren unless they know there won't be a better time to use it in the next 2 minutes.
    We definitely agree that Guren shines in multi-target, but this thread was about how effective it is in single target.
    (0)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Tex_Mex View Post
    We definitely agree that Guren shines in multi-target, but this thread was about how effective it is in single target.
    The op didn't really specify he just said guren was underwhelming in general.

    He also asked the point of the ability to which i answered. It's strength is Multiple targets
    (4)

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    If you want to play most effectively, Guren is still a DPS increase on a single target over just using Shinten as you're losing 200 potency on attacks every 2 minutes. Depending on the fight, that could add up over time to about 1,000 potency or more lost. Considering as a Samurai your only strength you bring to a team is big numbers, it's important to get all of the damage out that you can, so in higher content like the savage raid, it'll be important to be able to anticipate when you need to stock up kenki in order to use Guren when it comes off cooldown.

    However, in more casual content, it's not as big a deal if you forget to use it or delay it because you didn't have enough kenki when it came up again.
    (3)

  10. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    The point is that it does a bit more dps and while it isn't ground breaking dps gain, it is still something that can be used within burst windows to increase its effectiveness.

    Altough I agree there are quite a lot of abilities like these that don't feel all that great because the gain is rather negligible. (if that's what you're referring too when you ask "what's the point if it barely makes me do more dmg


    For instance with the NIN, Bhavacakra with 600 potency vs Hellfrog with 400 potency.
    At least the cd isn't all that long so it's not so bad but it's definitely not something to be overly excited when you use it. It's basically 200 extra potency every 50s.

    I also have a mixed feeling about Foul for instance (not AoE wise, perfectly fine on this regard), but 715 potency (650+10% from enochian) every 30sec when I literally spam FireIV doing 554 potency (280x1.8x+1.1). It's not even one extra FireIV. (altough I'm not including casting time
    Even including cast time, Foul has ( honestly wouldn't mind having it do a bit more dmg single target.

    However the example I just gave do make a lot of dps difference if you ignore them, which isn't the case with 2shintens vs Guren.
    (1)
    Last edited by Sylvain; 06-26-2018 at 07:56 AM.

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