Quote Originally Posted by Sol_Aureus View Post
While this idea is sound, I still prefer just giving every piece of craftable gear one slot for materia, and not allowing slotting on U/U stuff. This will allow them to keep crafted gear relevent until something U/U comes along that outperforms that crafted piece (since they only have to worry about 1 slotted gear for balancing they can easily give the U/U stuff you get from endgame content stats that are better than crafted pieces).

You can still keep crafters relevent by having specific material be really good, for example healer's hand, so I won't replace my headpiece until they release a U/U piece of gear that gives more healing magic potency than I can get with materia.
I really hope they adopt a system like the one you describe, or balanced in a similar matter. I'm worried about what the game will be like if the materia system is left as it is.