
Originally Posted by
Asiaine
Hello all,
As somone who actually likes the idea of 'A' materia system, maybe I can throw in my 2 gils worth.
Fact: Significant portion of people will aim for the best posible gear for their job.
Question: What is the source of the best possible gear?
If battle drops, then crafters are unhappy.
If crafters, then battling adventurers are unhappy.
If battle drops equal crafted gear, then battling adventurers are unhappy.
Rationale:
Battling adventurers want to fight big HNM to get drops and be proud of the hard work they put in. When they see they could just go to a crafter, give a few gil, and get something as good or better, they feel as if their hard work is for naught.
Solution Need:
A solution must exist where the best equipment does NOT come from Battling HNMs *OR* from crafters, but must come from the usage of BOTH of these approaches.
Example:
HNM drops equipment. When this equipment is then used in crafting (as an ingredient, or matteria added, or what not) it then becomes the best there is.
I feel that only through the succesful marriage of both HNM drops and crafting can both parties be made happy.
(Yes, I know this mimics a lot of what is said in this thread, I am simply trying to reword it into plain speak).
Now, MY suggestion (well, not mine mine, it's actually SEs suggestion and echoed here in the forums before).
Crafted Gear with basic materials = 1-3 materia slots (depending on level). All slots at 100% affix rate.
Crafted Gear with rare materials (HNM dropped materials) = 1-5 materia slots (depending on level and HQ). All slots at 100% affix rate.
HNM Dropped Gear = 0 slots (bear with me now....)
I would suggest that HNM Dropped Gear could be used as a material in Crafts that could yield a new gear that would then have materia slots. For example:
Ifrit drops a nice cudgel. You could then go and use it as normal. *OR* you could find a crafter who would take a risk in trying to craft Ifrit Cudgel into Tweaked Ifrity Cudgel, which then would accept 1 (2 if HQ) slots @ 100%
Perhaps even intersting recipes such as:
Ifrit Cudgel + Uraeurus' (sp?) Hide + Rune Stone = Hellfire Cudgel of The Gods (3 slots, 5 if HQ).
This way, all HNMs continue to drop items of value.
Crafters can create items of value.
Crafters who join up with adventurers and combine their skills can create an item of great value!
Now if I can find a way to squeze my lumberjack in there, I'm set!
Note:
A lot of my interest and suggestions on the Materia system come from FFVII which I think had the BEST equipment customization I have ever ever seen!
Also I am interested in crafting and HNM drops, so would love to see a system that combines the two for the best.
Thank you and I apologize for the long post.