
Originally Posted by
Roaran
I think the OP made a good point. If only crafting gear can be melded, and gear with multiple materia is to be superior, there would be little or no reason to battle for gear. The only way currently to do this, is to offer gear that caters to those who do not meld multiple pieces or offer side grades to the multiple materia gear (Ifrit weapons for example). Ofcourse they can add more crafting gear which would only start the whole process again without addressing the need to battle at all.
However, I think you are very mistaken in thinking the only or the best solution is to get rid of the materia system. I think the OP is very thoughtful on this matter, yet I do not think to have considered every possible remedy.
That said, I would suggest, instead of phasing out the materia system, do the following:
Make all gear crafted. No more exclusive items. Instead of dropping items directly, bosses will drop an abundance of materials. For example, Batraal, instead of dropping 1-3 items from a chest, his death will produce various pieces of hide and bone, even possibly a broken blade that can be refurnished into a sword for paladins. The abundance of items will allow people to get drops reliably, and then allow them to reliably turn them into gear and meld over and over. Thus, those who complete the dungeons the quickest and with the most ease are able to acquire the most materials and most chances for success in melding materia.
This system would actually impose skill into getting the best gear melded with multiple materia, it would keep crafters necessary and make the materia system more interesting. In addition, it would allow the current problem of terrible droprates to be eliminated, favoring players to get drops quickly and reliably each time, so they can then attempt multiple melds.
It would also allow groups of players to earn gil by selling these items to crafters and players who wish to meld themselves.