So uh..
Are you tired of people stacking the same class for primal fights,
and want a change for the current fights and possibly future contents?
If yes, read on...
(If not... [You can have this.]
http://forum.square-enix.com/ffxiv/forum.php... j/k)
Don't wanna make this a huge wall of text.. as this will probably be one already.
I'll make it brief and short:
1. Introduce growing of damage resistance on mobs against repeated weaponskills
With some balancing I believe it can bring the primal fights to a point which,
if you heavily stack a certain class you will deal less damage as the fight gets longer,
but having a variation of classes can reduce the resistance to a unnoticeable amount.
2. Changing the party bonus requirements
Currently it's more hp, mp, accuracy for a full party, which makes a number of in-game stats / mechanism worthless. (DEX, ACC materia, certain weapsonskills)
What about a change to the requirements to become something like..
6 different classes in a party ---> Full party bonus
4 different classes in a party ---> Half party bonus
Why 6 and 4?
With 6, in a party of 8 players, minus the usual core 1 tank + 2 healers,
gives us 5 players left, in which you're allowed to have a certain class played by 2 players to maintain the full party bonus:
1xGLA + 2xCNJ + 2xStacked Class + 3xNon Stacked Classes = 6 different classes.
With 4,
1xGLA + 2xCNJ + 4xStacked Class + 1xNon Stacked Class = 4 different classes.
I believe this can somewhat bring ACC materia alive, while allowing people to choose whether keep on stacking, or develop more different tactics with a party with different classes.
Let's hear what do you think about this
