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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm really confused by that post

    For you the MCH is bad and needs to be rework because ... it jumps too much?


    And your solution are
    1- Add a toggle option that makes your character do A instead of B animation (i'm not even sure the game can currently do that)
    2- Add an entirely new type of weapon, in other words, double the design budget for the MCH because some people like big guns. Also possibly add an entire new set of mechanic while we're at it.

    I'm not saying "please fix it because i want that", i saw topics where people were complaining about the same thing, so i'm just suggesting possible solution which will not harm anyone.
    I lurk these forum everyday and the vast majority complains about wildfire and actual game balance, not how jumpy the job is.

    If you don't like your animation just toggle them off, you'll still jump but you won't have the laser coming out.

    Btw, as far as I'm concerned, the MCH is a "MACHINE-ist", not the Sniper or the Gunner.
    If there's one thing the MCH lacks is actually more "device themed" mechanic. So while I agree they can be a bit too flashy sometime, the new combo heated animation feels more in line with what the job is (or should?) be about, the use of device and machine.

    Obviously it's a matter of preference and they're both valid
    but what I think isn't valid is that click bait title and how you pretend this is the #1 problem people are talking about when it's clearly not

    Animation are currently NOT an issue, especially not a #1 issue when the job suffers from a very cluncky gameplay.

    For instance, BLM not doing enough DPS WAS (still is a bit?) an issue. To the point some PF would prevent BLM from joining.
    BLM having to dps with Fire instead of Ice because you want to be an Umbral BLM ISN'T an issue. It's unfortunate for you, but it is definitely not an issue.

    RDM having to pay so much dps for that raise utility is an issue
    RDM not doing enough melee combo because you wish it was more hybrid is not an issue

    It's an annoyance or a disapointement at best.



    P.S you can edit your post to put both text in one comment.
    (1)
    Last edited by Sylvain; 06-25-2018 at 03:27 PM.

  2. #2
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I'm not saying this is #1 issue, this is one of the two issues. Firstly, whole mechanic is bad, secondly, these animations are ridiculous. But imho if they would let us disable these animations i would play this job because it was my main, but some major rework is still necessary.

    They just feel very weird as a main combo, they might fit gunner, but not machinist, which is supposed to be something like engineer.
    (0)
    Last edited by Cetek14; 06-25-2018 at 07:06 PM.