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  1. #1
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90

    Yet another MCH topic + suggestions how to solve some problems

    We all know how bad MCH now is and it needs next rework, so i will go straight to the main point of my topic.
    I have problem with heated animations. They feel extremely out of place. They are indeed cool and i wouldn't mind having them as abilities, but not main combo. It's like playing BRD but after using every heavy shot your character makes some acrobatic jump. It becames annoying very quickly.
    Since i know there are people who enjoy it, i have 2 possible solutions how to satisfy both groups.
    1. Let us toggle it in character options (choose betwen classy old animations and new crazy jumps), but make it visible for everyone, since i would feel odd knowing people see me doing these weird things. It's not big problem, i bet it can be done in one day without even any additional budget.
    (second option in comments due to low characters limit)
    (1)

  2. #2
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    2. Second option, that will satisfy people who wants two handed guns. Just add two handed guns. It can have the same mechanic or different, but most important thing, it should have more static (like these old) animations. So you can choose between jumpy boi and classy rifleman.

    Edit

    3rd option - change heated animations to two handed animations, with a small twists (but not too crazy). It will probably not work with makai revolver, but i haven't seen anyone using it (probably because i'm seeing 3-4 machinists per week).

    I'm not saying "please fix it because i want that", i saw topics where people were complaining about the same thing, so i'm just suggesting possible solution which will not harm anyone.

    About toolbox - i have never been thinking about it before, because imho standard toolbox looks perfect, and there's no reason to change it. As long as it can be changed independently from weapon i can't complain.
    (0)
    Last edited by Cetek14; 06-28-2018 at 07:00 PM.

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm really confused by that post

    For you the MCH is bad and needs to be rework because ... it jumps too much?


    And your solution are
    1- Add a toggle option that makes your character do A instead of B animation (i'm not even sure the game can currently do that)
    2- Add an entirely new type of weapon, in other words, double the design budget for the MCH because some people like big guns. Also possibly add an entire new set of mechanic while we're at it.

    I'm not saying "please fix it because i want that", i saw topics where people were complaining about the same thing, so i'm just suggesting possible solution which will not harm anyone.
    I lurk these forum everyday and the vast majority complains about wildfire and actual game balance, not how jumpy the job is.

    If you don't like your animation just toggle them off, you'll still jump but you won't have the laser coming out.

    Btw, as far as I'm concerned, the MCH is a "MACHINE-ist", not the Sniper or the Gunner.
    If there's one thing the MCH lacks is actually more "device themed" mechanic. So while I agree they can be a bit too flashy sometime, the new combo heated animation feels more in line with what the job is (or should?) be about, the use of device and machine.

    Obviously it's a matter of preference and they're both valid
    but what I think isn't valid is that click bait title and how you pretend this is the #1 problem people are talking about when it's clearly not

    Animation are currently NOT an issue, especially not a #1 issue when the job suffers from a very cluncky gameplay.

    For instance, BLM not doing enough DPS WAS (still is a bit?) an issue. To the point some PF would prevent BLM from joining.
    BLM having to dps with Fire instead of Ice because you want to be an Umbral BLM ISN'T an issue. It's unfortunate for you, but it is definitely not an issue.

    RDM having to pay so much dps for that raise utility is an issue
    RDM not doing enough melee combo because you wish it was more hybrid is not an issue

    It's an annoyance or a disapointement at best.



    P.S you can edit your post to put both text in one comment.
    (1)
    Last edited by Sylvain; 06-25-2018 at 03:27 PM.

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    MCH is a very unpopular job, and I think it's a fair point to consider the visuals as a part of the equation. There's a few things that feel a little disconnected with the design.

    1. Most of the gun models are quite large but we're using them one-handed while this is almost never the case in real life even with the smallest firearms. Because of the fantasy setting the flimsy handling can be easily justified, we have giant swords and axes after all, but I have a feeling that people who gravitate towards gun classes despite the setting would appreciate a more realistic take on the aiming and shooting. Personally, I feel like the majority of the gun models would fit much more naturally with 2-handed animations due their sheer length, like seen with Sprint or Flamethrower.

    2. While the particle and sound effects of the heated shot are satisfying, the flips feel very arbitrary. The design would be a lot more coherent with recoil effects and animations instead of the flips. Combined with the large gun models it would also seem more realistic and feel more powerful.

    3. The Gauss Barrel is awful. I interact with a lot of MCHs in the community and I've not heard a single person like it. Most opt out with /gbarrel off and mine has been hidden since the command was implemented, I would almost argue that the only reason people have it visible is because they don't know about the text command. The barrel doesn't adjust to gun length and rarely matches the color or design theme of a gun model. This most definitely warrants a redesign.

    4. The toolbox doesn't change with gun models. Bards get their customized quivers, why can't we? There might be lore reason for this, but I can't think of anything that wouldn't justify some customization. At least make the colors match the gun models, please! The thing only dyes if the gun is dyable so the lunchbox easily ruins otherwise nice glamour sets. There's even a mod out nowadays that specifically hides the toolbox because of this.

    I don't know how the numbers look at SE's end but I'm very surprised the DRK redesign, tank balance and healers have been talked about so much when there's a much more extreme disparity with the usage of BRD and MCH. It feels like MCH has been put aside and forgotten since the early SB changes. I would urge them to take a look at all the feedback they've got about the class, since most of the threads about MCH nowadays don't even pick up any wind, people just don't care anymore since almost nobody plays the class seriously.
    (3)

  5. #5
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I'm not saying this is #1 issue, this is one of the two issues. Firstly, whole mechanic is bad, secondly, these animations are ridiculous. But imho if they would let us disable these animations i would play this job because it was my main, but some major rework is still necessary.

    They just feel very weird as a main combo, they might fit gunner, but not machinist, which is supposed to be something like engineer.
    (0)
    Last edited by Cetek14; 06-25-2018 at 07:06 PM.

  6. #6
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    When they announced this job before Heavensward, I had in mind a concept that was totally different.
    I wanted to have a mobile range dps and fun to play. The problem is maybe that I conveyed the gameplay I could imagine from a gunner to a machinist (with riffle).
    But even with a riffle, I know we can have something near a gunner, or something more enjoyable.
    They should maybe get some inspiration from King or Cater from FF Type-0 (even it's not the same type of gun).

    I don't know, right know MCH feel too stoic, too restricted, not very fun.
    This is not the expectations I could have to control a character with a gun.

    If they want, on the contrary, be conformed to the idea of Machinist, then, they should do something else on the side.
    The turret(s) should deserved more carefulness, and should be extended (with the adding of several skills related to it).
    I would like to see, for example, the flying laser turrets from Alexander be a part of the kit of MCH.
    I would like to see the using of other machines, like calling a Magiteck Armor as reinforcement, etc.

    So either, MCH stay as now (little presence of machines) but with a good refund of riffle gameplay, either they rework the job to give him half skills related to riffle, the other half related to machines.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Ive always loved mch, but yeah I would love it even more if it didn't use the silly heated animations, or used them less (ie in overheat) and if they held the gun in two hands. I can think of maybe 2 guns off of the top of my head which wouldnt suit a 2 handed animation set.
    (1)

  8. #8
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    I don't have a problem with the animations. And for reference I do still enjoy playing it, but I do think it was better in 3.X.

    I just don't like how they dragged it kicking and screaming down the no-cast-bar route along with Bard, when it was only complained about on Bard. The cast animations raised a few eyebrows, but it gave the Gauss Barrel purpose, and wasn't like you were as immobile as Bard thanks to procs. I understand the desire to simplify some jobs, but the shorter wf window in conjunction with overheating just feels a bit cruel. I'd rather have more turret interaction / meaningful attachments than what we have.
    (0)

  9. #9
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    817
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Some MCH did complain about the caster bar. I liked the cast bar, because it was fun trying to find ways to cut down on it, while keeping the barrel on. MCH is certainly doable without the cast bar, but it needs to either A) Focus on making the wildfire windows easier for those with ping issues and making flamethrower more useful than simply adding heat (perhaps a dot like pvp) or B) Focus on making MCH a nastier debuffer through the use of their machines.

    Edit: As for the aesthetics, people complained about the lack of animation in HW. I really don't mind either way.
    (1)

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Get outta here.. MCH heated shot animations are basically the best animations in game.
    (5)

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