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  1. #1
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100

    Gathering Abilities

    SE,
    Can we PLEASE have gathering abilities proc like Crafting abilities? I sometimes go through 5 nodes 7 strikes each without having a single ability proc on Miner as a lvl 50 Miner. At least up the rate that it activates please!
    (5)

  2. #2
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Gathering abilities should also have greater potency imo. When Kings Yield activates it should be the only time you can gather more than 1 cobalt, electrum, or mythril ore. I guess I just wish the abilities had more of an impact.
    (2)

  3. #3
    Player
    Scytale's Avatar
    Join Date
    Oct 2011
    Posts
    89
    Character
    Scytale Small
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Completely agree regarding King's Yield. IF it ever activates it only seems to effect items I already get multiples of. This ability almost seems designed for those high end ore... Please fix SE!
    (2)

  4. #4
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    ^^ totally agree. Not to mention abilities should be on their on proc % not just a general % for one of your abilities to proc which it seems to be now. This way if I have kings yield and sweat of brow equipped I shouldn't worry about kings yield taking the place of SoB if my ability goes off. Abilities should also be allowed to over lap and not make the other fade. Example: Kings yield goes off > mine once > truth of mountains goes off: These should stack up to two abilities. If a third goes off it should replace the first though. Can't agree more with king's yield being able to let you mine up to 3x cobalt/electrum/mythril/mohogany/etc. Getting this ability as a miner is pretty worthless when your ore is capped at 1 yield.
    (1)

  5. #5
    Player
    Laorik's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    5
    Character
    Laorik Kaitos
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    Abilities should also be allowed to over lap and not make the other fade.
    I'm all for manually choosing what abilities proc but I think this would be a little broken (though the abilites aren't THAT great to begin with). If they don't stack on DoH they shouldn't stack on DoL.
    (0)

  6. #6
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Laorik View Post
    I'm all for manually choosing what abilities proc but I think this would be a little broken (though the abilites aren't THAT great to begin with). If they don't stack on DoH they shouldn't stack on DoL.
    Some DoH abilities stack, some don't. Maker's Muse and Preserve don't stack, but Preserve and Epiphany do, for example.
    (0)

  7. #7
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Cichy View Post
    Gathering abilities should also have greater potency imo. When Kings Yield activates it should be the only time you can gather more than 1 cobalt, electWrum, or mythril ore. I guess I just wish the abilities had more of an impact.
    Aye, many of them werecrendered pretty much useless by the many recent changes to drop and quantity rates. Just like stats and output.

    Only thing that mattes for high level nodes is having enough Gathering for max attempts.
    (0)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sephrick View Post
    Aye, many of them werecrendered pretty much useless by the many recent changes to drop and quantity rates. Just like stats and output.

    Only thing that mattes for high level nodes is having enough Gathering for max attempts.
    gathering doesnt increasing attempts output does
    by attempts im talking about how many times you can mine a node not how fast it dissipates.


    Gathering: Reduces the depletion rate of the Remainder gauge.
    Perception: Increases a player's chance to find higher-quality items.
    Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.
    (0)
    Last edited by syntaxlies; 01-25-2012 at 03:45 AM.

  9. #9
    Player
    Scytale's Avatar
    Join Date
    Oct 2011
    Posts
    89
    Character
    Scytale Small
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think one potential easy fix for an ability like King's Yield would be to make it similar to how Hasty Hand works. If a DoH has the hasty hand ability equiped, it will always show up for use, and that skill is basically "All-or-Nothing".

    King's Yield could function in similar fashion. DoL person has the ability equiped, upon arriving and activating a gathering point the option to use the ability shows up. If the player chooses to use the ability, this will alter how progress strike/bite bars would work, either you get it, or you fail. If you succeed, boom multiple yield (to include End Ore), if you fail, you get nothing! Additionally the ability like Hasty Hand would reduce XP.

    DoH already has this system in place, it can work for DoL.
    (0)

  10. #10
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I think yoshi made it pretty clear that SE really doesnt care about DoL that much. I wouldnt be surprised to see it downgraded to all quarry-like spots in 2.0
    (1)

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