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  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    This discussion actually came up in LS chat earlier... because the extent of the "variety" between your CNJ and my CNJ is that your cure might happen to restore about 100 more hp than mine.

    What we came up with was basically that no matter how finely you balance a chart there will always be a better choice--if not overall, then for individual situations. If anything, a tree of this sort should not make any part of your character better or worse; rather, they should simply serve to make a character more suited to your playstyle. For example, rather than having slow, high damage nukes, someone might be able to make their BLM/THM have faster, lesser nukes, so long as they end at the same DPS. A melee character might swing faster for less damage--but these would be incredibly difficult to balance as well...

    By the time we reached this, though, we realized that we really weren't describing skill trees anymore, but things that the job system could accomplish. Faster, lower hits? Thief. Slower, higher hits? DRK. Etc.

    So no, I think that what others have said holds--the job system might be small at the moment, but we have to hope that when(/if) they add more jobs/classes, your concerns about uniformity will be taken care of.
    (1)
    Last edited by Mychael; 02-06-2012 at 09:29 PM.