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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    132
    The biggest problem with such a system is that everyone will, eventually, go for the 'template' setup - as in, choosing skills that will most benefit a character rather than go for individuality - so in the end, you will have, say, 90% of the entire WHM population choose specific set of skills while the other 10% will not, and because they don't, people will not take them/choose them to go to raids. Other MMOs solve this problem by allowing multiple characters, but because FFXIV can be played with one, such a system will cause imbalance between the population.
    (2)


    Stanislaw | Durandal Server

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Stanislaw View Post
    The biggest problem with such a system is that everyone will, eventually, go for the 'template' setup - as in, choosing skills that will most benefit a character rather than go for individuality - so in the end, you will have, say, 90% of the entire WHM population choose specific set of skills while the other 10% will not, and because they don't, people will not take them/choose them to go to raids. Other MMOs solve this problem by allowing multiple characters, but because FFXIV can be played with one, such a system will cause imbalance between the population.
    This is why Blizzard butchered the skill trees in WoW - everybody used certain templates, making the trees themselves largely irrelevant to everyone except those who like unusual setups and roleplayers. I really don't want to see anything that even remotely resembles a skill/talent tree in this game.
    (0)

  3. #3
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Dreamer View Post
    This is why Blizzard butchered the skill trees in WoW - everybody used certain templates, making the trees themselves largely irrelevant to everyone except those who like unusual setups and roleplayers. I really don't want to see anything that even remotely resembles a skill/talent tree in this game.
    They are reforming them in the new expansion to be more relevant and diverese. From the look of it, there is no longer "the best path". EG: One build is ideal for Solo DPS, another for Party dps and another for survival (PVP). Each path also gives unique skills/spells that only that path can obtain.

    What suggestion do you have for skill customization?

    Or do you think the current system and job system is enough (Every WHM has more or less the same spells and build as me (Hello there predictable PVP!))
    (1)