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  1. #1
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77

    Ability Leveling Suggestion

    I really enjoy this game, but I feel that some further character customization/development is nessecary.

    Most MMORPG's have some form of "talent tree" or "speciality":
    (Aion - Stigma System, Wow - Gylphs + Talent Trees, Dragon Nest - Skill Tree, Rift - Skill Tree)

    So, a feature i think that could fit in nicely in FFXIV would be a leveling system for skills or for materia.
    (Skills have their own levels and become stronger with xp earnt)

    Perhaps something similar to FFVII's materia system.

    Given how little a difference stat's make at present, it would be nice if we had something extra to seprate the freshly dinged 50 from the veterans.

    Everything that is currently being implemented end game, is simply obtained, and then discarded for the next upgrade. It would be nice if we had something to do on the long term that showed character growth.

    Perhaps even if we had to pick and choose which abilities we wanted to master to optimize class customization.

    Further skill development is dire if this game is going to have PvP implemented.

    One of the main reason's i play MMORPG's over offline console games, is class individuality.
    (I.E - Multiple choices in character development, Strengths with Weaknesses, Unpredictable PvP ect)

    I liked the freedom we had before with picking and choosing/defining our roles with cross class abilities (even if half of those abilties sucked), but now, most abiltiies are class specific and don't allow a great deal of customization.

    At current, most end game development is more Disciples of Hand focused. I think we need something inbetween all the crafting and primal weapons to work on.

    I'm curious as to what the Dev's have planned and also what the community thinks.
    (4)
    Last edited by Avraym; 02-06-2012 at 12:48 AM.

  2. #2
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    (1)
    Account deactivated. Holding out for Guild Wars 2.

  3. #3
    All skill trees are is an additional grind (ohoho, people think MMOs are free of grinds right?) when in reality XIV's auto leveling into skills is the exact same, you're just not grinding to level 1 skill in order to unlock another branch of skills, then to power them up. Skills scale with level in XIV as is, so a talent tree would be kind of redundant.

    With the addition of Jobs soon, it is a fair bit redundant to want this kind of system ontop of it. Also, no stats don't make "a little difference", no one's gotten down the stat caps and diminishing returns yet since we have base stats of 200+ which means you need a lot more bonus stats to see a real increase versus in FFXI where you had 80 STR and + 140 str in your WS setup that showed an obvious difference.
    (1)

  4. #4
    Player
    Join Date
    Aug 2011
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    Grid
    Posts
    982
    Quote Originally Posted by Brigandier View Post
    This is the best gif I have ever seen in my whole life...
    (1)

  5. #5
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Elexia View Post
    All skill trees are is an additional grind (ohoho, people think MMOs are free of grinds right?) when in reality XIV's auto leveling into skills is the exact same, you're just not grinding to level 1 skill in order to unlock another branch of skills, then to power them up. Skills scale with level in XIV as is, so a talent tree would be kind of redundant.

    With the addition of Jobs soon, it is a fair bit redundant to want this kind of system ontop of it. Also, no stats don't make "a little difference", no one's gotten down the stat caps and diminishing returns yet since we have base stats of 200+ which means you need a lot more bonus stats to see a real increase versus in FFXI where you had 80 STR and + 140 str in your WS setup that showed an obvious difference.
    It's not the same. Skill trees generally mean your class has to choose a path. You normally sacrifice one or two paths to specialize in one. A.K.A - White Mage - Specialise in healing but do less damage with elemental spells.

    In FFXIV, you can use every skill without having to give up anything.
    Slot cost isn't really an issue given that most abilities are class specific.

    FFXIV just needs something more class defining. Every job will be pretty much be indentical, which in my opinion, makes the game much more stale. (EG. That WHM has the exact same spells as my WHM)

    Awesome gif btw Brigandier.
    (1)

  6. #6
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    *uses this thread to push evil agenda!*

    I would be looking forward to something like this too. Whether it be small potency boosts in our abilities, reduced TP and MP costs, shortened cooldowns, increased duration of buffs and debuffs, increased chance to land the debuff effect of an attack, etc.
    (0)

  7. #7
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Jobs are going to be our specializations of classes.
    (1)

  8. #8
    Quote Originally Posted by Fiosha_Maureiba View Post
    *uses this thread to push evil agenda!*

    I would be looking forward to something like this too. Whether it be small potency boosts in our abilities, reduced TP and MP costs, shortened cooldowns, increased duration of buffs and debuffs, increased chance to land the debuff effect of an attack, etc.
    Ironically enough, all of that could come from gear (like AF gear for example) and better weapons/materia and native abilities (take a look at some of XI's abilities and gear) if they show enough care for it..doesn't necessarily need a 3rd skill system ontop of everything.
    (0)

  9. #9
    Player

    Join Date
    May 2011
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    Gridania
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    1,302
    Quote Originally Posted by Avraym View Post
    In FFXIV, you can use every skill without having to give up anything.
    Slot cost isn't really an issue given that most abilities are class specific.
    You seem to fail to understand the system, because your statement is completely incorrect. Are attempting to tell us that Cure loses mothing going from CNJ to MRD? SS loses damage mitigation. Protect loses its physical effectiveness as well as its elemental resistance addition when cross classes...etc

    Quote Originally Posted by Eldaena View Post
    Jobs are going to be our specializations of classes.
    ^^This^^
    (0)

  10. #10
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Coglin View Post
    You seem to fail to understand the system, because your statement is completely incorrect. Are attempting to tell us that Cure loses mothing going from CNJ to MRD? SS loses damage mitigation. Protect loses its physical effectiveness as well as its elemental resistance addition when cross classes...etc



    ^^This^^
    Obviously using the classes spells with that class will be more effective, thats a no brainer.

    What i'm saying is, implement something to differentiate one WHM from another.

    Or at the very least, a talent tree.

    MMORPG's are all about customization. More options is always a good thing.
    (1)

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