Funny that content in the game is considered punishment. People who see those cutscenes as punishment are why I never got to watch the cutscenes and be in all the fights before this was implemented. And I've been playing on and off since launch.


I never considered them punishment, but OMG are they bad design for a group dungeon. As a solo instance none of this would have been an issue. Youd be going at your own pace, clearing reading and watching in turn(split the final boss off for a suitably epic trial with a full party and youd be set). But a dungeon with 30+ mins of cutscenes in a group with 7 other people? People who might not all read at the same speed, people who could be on a PS3 or a top of the line PC, who might be running for the first for the fortieth time, who might be story obsessed or have skipped every cutscene since level one? Thats too many variables for this level of gameplay interference. So while im sorry you never got the experience you wanted from these, this was still a poorly designed "fix".




While punishment may be the wrong word, it's incredibly inconvenient you're forced to watch them even if you unsync it. People doing so have actively chosen to avoid the cutscenes and aren't trying to impact anyone else.
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