I'm not entirely sure I'd make it to the effect of a '3rd' Ingenuity. Wasn't in game at the time of writing dramatically, I'd probably go with the effect of between I and II. My issue with the CP cost though is that you'd reach enormous CP.
The idea would be to bait the procs with something such as an observe. This is why I've limited it to a 3rd stack. I would definitely say that whilst very ell geared players could finish a craft before going into the 3rd stack. It gives lower melded players, and those that use scrip gear a chance. Without the possibility of looping the craft to infinity.Originally Posted by Sylvain
I've never really liked the idea of them being separate when Whistle and Heart rely on each other so pretty heavily. Although the major concern I had when thinking about that was you could just precise touch your way to 11 stacks. I'm not sure how this would interfere with innovation, unless you mean Initial Prep? (The other first step only action). If so, my main choice was just a wider scope of abilities to pick from. If you had the stats you could probably skip out on the proc based rotation and go immediately in for a less proc based rotation. Whereas those with the lower stats or even scrip could go with the proc based rotation. Also I don't, nor have I enjoyed the idea of it being cheesed with Maker's Mark, especially when you consider merging Heart of the Crafter with it (that's at least roughly a 25-30% boost to material condition). Couldn't really see any other means of enforcing it without bloating the CP requirement or scrip cost of delineations. Also, simply put I don't think an ability as powerful as Whistle should be allowed to be used whenever, especially in conjunction with another seriously powerful ability like Initial Prep.Originally Posted by Sylvain
Yeah this was something I definitely failed to read over. I would agree on the +50% potency boost. Athough these incredible numbers would come at the cost of 30 durability (Nymeia's Wheel). Also I'm kind of a fan of master recipes requiring at least a double Byregot's to finish the craft. Funny enough it'd be just a tad more powerful than Ingenuity II + Great Strides (Ingenuity is just a tiny bit below in doubling the effectiveness of a given touch action.Originally Posted by Sylvain
Agreed, I would personally have finishing touches. % based progress is brilliant. That being said I would probably have it work similarly to Nymeia's Wheel, to where you can hit the ability whenever you want. The amount of Whistle stacks determines the progress completed. But then the issue with that is it'd need to be some pretty extreme % to be worth considering using it over Nymeia's. Else that ability is simply no more powerful than a regular Careful Synthesis on high stacks. Simply put currently, you never even want to touch this ability, except by mistake.Originally Posted by Sylvain
On a side-note. I would also scale our current CP back down to 430 base.
EDIT: I also wouldn't advocate for deleting Maker's Mark. Whilst it is a method of cheesing on low stats or crafts with high progress requirements (Looking at Ala Mhigan). I still don't think it should be deleted. It's a great ability for gear progression for non-specialist. So rather than the typical advocating. I would have it so that recipe level punishes progress slightly more, not as much as in Heavensward, but not far from it, and further, I would personally prefer recipes to have lower progress requirements and significantly higher quality requirements. For instance, 4.2k Progress, and 37k quality. But then I'm not a fan of the formulaic rotations we've all been doing thus far.