Lol that like saying a pharmacist is the same as a doctor. The pharmacist makes medicine, the doctor employs medicine to heal others.
Even based on a old interview Yoshi-P considered chemist for heavenwards so it's not out of the realm of possibility.
At this point adding a 4th role is likely not going to work.
FFXI essentially had 4 roles (5 if you were one of the people calling "puller" a role), however basic party composition had 6 member slots. Thus it could fit Tank, Healer, Support, DPS.
A majority of party content in this game has 4 man groups. So either we split the comp to 1 each of tank, healer, dps, support or we just make the support queue as DPS and run the risk of having tank healer support support and having a very long duty run. Instead I think SE has tried to break down the support role into support skills scattered across all jobs however it feels like certain support aspects lacking outside of possibly ranged physical DPS.
I'd rather just see a hybrid than a "Support" in the sense of having no solo throughput. Give it enough tools to diminish the need for any one tank, healer, or dps, among multiple, or otherwise manage something at x event or critical juncture in a fight that would otherwise require another tank, healer, or dps. That's it.
Personally, I'd like to see this aspect increased in many of the jobs we already have, but Blue Mage, Warden/Templar/Rune Fencer, Dervish, Geomancer, Dancer, and Thief all have decent basis by which to be "hybrid"-like if any such revisions first pended upon a new, hybrid job's introduction.
Our character do talk tho lol , when you say something they mouth move and everything, MSQ we do get to respond even if does nothing of important ALSO they allot of Beast tribe quest and everything else where we HAVE to talk, such as Moogle Beast tribe we have to say "FREE KUPO NUTS" the 3 moogle respond back to us.
Last edited by LastFireAce; 06-23-2018 at 10:31 AM.
Player
Dancer.
Just so people don't have to bring BRD or MCH or can focus on melee centered teams.
A DNC could use auras which can be rotated similar to bard to give Mana Regen + Crit UP // HP Regen + TP // Haste -"Cooldown Reduction" // - effects everyone
Could be considered an off-heals that provides damage where attacks and abilities use TP which is slowly regenerated through certain combos much like a paladin.
As a lifetime DDR fan I support this lol awesomeI would imagine the same as tanks and healers: To meet the demands of an arbitrary role mechanic.
My suggestion would be a stepmania role: When the combat starts, music starts to play and you need to press the right notes, i.e. abilities as they show up. If you fail, you/your party takes increasing amounts of damage (up to insta-kill). In the breaks, you can deal damage yourself as filler. Dancer is predestined for that role.
Sure, one might ask oneself "But why take such a role with you into a group?" and the answer is simple: Because you have to. Same as with tanks and healers. You'll just wipe from the music damage if you don't, just as you wipe from the unavoidable damage if you don't take tanks/healers with
4th role would be unnecessary. Just like the controller role in DCUO
As the game is designed there is no point in any 4th role.I can't figure out what the purpose of a 4th role would be in this game. Dps attack the enemy, tanks are attacked by the enemy and healers allow other roles to continue fighting. I guess another role could be support whose purpose is to provide the resources needed by other roles to cast their abilities, but in order for that to work the roles of the current trinity would have to be unable to sustain their own resources. A complete rebuilding of the combat system doesn't seem likely to happen.
Possible roles that exist in other games include Buffer, Debuffer, Crowd Control. For those to be viable there has to be a need for those roles though, and currently there isn't.
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