Let's look at these arguments point by point:
Argument 1: You don't deserve it because you didn't get top 100 when it was available.
By that logic, Replica Allagan, High Allagan and Dreamwyrm weapons shouldn't be made available to crafters for the general public because they didn't clear Coils. But we have them now. And I don't think the original coil raiders care Alexander, also, can be done very easily, and those previous mounts obtained much more easily than when they were released.
Moogle suits shouldn't be available to anyone but those who attended the original FanFest. And yet those so-called "exclusive" items are sitting pretty in the Mog Station right now, because the community asked for them.
Bunny suits should only be available to the ladies because that was their intended audience from the start. And yet after several years, SE gave in and now the men look just as fabulous.
In my experience, it is always in a company's best interest (within reason) to keep players happy and playing. Obviously you can't give in to every wish, but the end goal is to keep people subscribed and involved. You know what else spurred a bunch of PVP activity? GARO. You know why? Because those things were achievable over time, with consistent effort. One might argue that it isn't the same as the effort put into Feast, but what comes very easy for some is not true for everyone.
Argument #2: Just try for top 100. If you see the effort/time that goes into it, you won't want everyone to have this reward.
I don't have the huge outlay of time needed to sit in queue all day in the hopes that a Feast match will pop sometime after the initial 2 weeks' flurry of activity. This is how it is on Primal. And I play an in-demand role too (tank/melee DPS), which are generally second only to healers.
I am also not a hardcore raider. I don't even have a static because my schedule is such that it's always changing. I know that, in time, I'll be able to clear those modes and get the items on my own schedule, at my own pace. Sure, I'll miss that rush of excitement that comes when you work together toward a common goal with friends/teammates, but life always comes before video games.
I do play Feast, and have done so since Season 3. My goal in any competitive scenario is to simply be better than I was yesterday. I don't expect any more or less of myself, nor my match-mates. I've set a personal goal to hit Diamond rank at some point, but no particular time table. Just working toward it. If I get it, great. If I don't, at least I tried.
Argument #3: Getting top 100 is hard so we need to keep rewards exclusive, forever and always, to reward the time/effort put into climbing.
If the game were set up from the start so that things couldn't be unsynced and attained over time, then we probably wouldn't even be having this conversation. The developers themselves set the precedent to ensure that no player is truly locked out or barred from achieving or obtaining nearly anything that they want in-game which currently exists in this iteration of the game.
I know you'll bring it up so let's cover it -- want a Gaelicap/noble barding/scarf/earrings/etc? Yes, these few rare things are left to developer decision, but at least there are alternative ways of obtaining them, unlike Feast. I have them and I wouldn't mind one bit if they put them in the saucer tomorrow. Same with the legacy rewards. And cash-shop only items, and items tied to tangible purchases. If it were me, after the inventory dried up, I'd make these things purchasable either on mog station or with achievement points.
If Feast matches were popping all the time, throughout the season and there was a healthy amount of players involved in it, and the system was set up so that it couldn't be clogged up with alts/hacked/traded/boosted, then yes, this conversation would be completely different. But as it stands right now, the mode is broken, barely clinging to life, and highly-exploitable. If making rewards more attainable brings in new players who get excited about PVP -- why wouldn't you want that?
Argument #4: They promised these items would be exclusive!
I noticed they've been really careful about how they word things. Nowhere, in any mention of Feast on the developer blog or community team, does it say "Only the top 100 can have these things, forever and always, in perpetuity, ad nauseam. It does say that these things can't be obtained anywhere else, and that top-ranking players get exclusive prizes. If they truly wanted to hammer home the point, they could have easily changed the language to read "these things can't be obtained in any other way than ranking in the top 100". There's no time limit on "exclusivity". The mog costume was an exclusive prize for attending Fan Fest -- now it's in the cash shop. The items from the Chinese/Korean versions of the game were meant to be exclusive to their respective regions, but you can buy them. Same with the maid/butler outfits.
Exclusivity is over when SE says it is. It's their game, and their prerogative. They make the decisions (and how I sincerely wish they'd make their decision on this point known because otherwise these threads are going to keep coming -- I didn't start this one, but it's definitely something I want to weigh in on, because I like PVP and I like this game, and I want to see both succeed).
Argument #4: You want this reward to be given out for free to everyone and their brother
I don't want to be able to buy a mount, or any other PVP prize from the cash shop. I want to earn it in Feast, with wolf collars even if it takes me months of seasonal rankings. Because short as my available time is to devote to it, I choose to play THIS game, and I like having things to work toward in a reasonable fashion. Just like I don't lose my mind because somebody's got a full crafted suit of Dreamwyrm armor while I cleared it back when it was relevant (and hard), so too does every other achievement in this game fade over time. Doesn't cheapen the fact that you did it when it was relevant and you won. You should be proud of that.
Here's another example -- I am proud of having gotten all crafters and gatherers to 70 within the first week of Stormblood. I am not screeching on the sidewalk and holding up signs whinging because the Namazu tribe makes both of these things laughably easy. I want there to be more crafters and gatherers out there!
Argument #5: You only think you want this because it's something you can't have. It's going to go gather dust in favor of the next new shiny mount
Even though that's not even remotely the case with me, personally, all I'd have to say is:
Who. Cares.
Let's say I was a fervent supporter of male bunny suits. And the day came when I finally got one! So exciting! I put it on and...meh. So I stick it in the armoire. Would doing that make your character spontaneously combust?!
You can't control how others play the game any more than you can control their reactions to and likes/dislikes of things. I, for one would like to keep some of the original effort alive by making old rewards obtainable through collars. But if SE decided to put them in the cash shop tomorrow, and everyone buys and forgets about them, oh well. Again, it doesn't diminish your achievement, because you did it when it was recent and relevant.
Argument #6: But it's a COMPETITION! You don't get a gold medal for coming in second place!
It's a VIDEO GAME. It's not the olympics or any other sport requiring a modicum of intense physical effort or training. Actual Feast tournaments held at Fanfest? Yep, that's a totally different thing. Still not even remotely comparable to a sporting event on a worldwide stage, but still. Gold medal in real-life sport = / = top ranking in online video game.
Argument #7: For someone that says they have no time to Feast, you sure have a lot of time to make these arguments.
I've got videos rendering in the background, which means my computer is tied up crunching files, but thank you for your concern about my schedule.
		
		

			
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