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  1. #1
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90

    All Open should be enabled by default in Triple Triad

    All Open is the most skilled a game of Triple Triad can be simply because you know what your opponent has and can plan around it, bait them into certain spots and overall read the flow of the game.

    When you are unable to see your opponent's cards, you simply do not know what they have or where they are strong. For example, if you knew your opponent's deck was fairly weak on top, you could purposefully play cards near the bottom to put them into bad situations. Without this knowledge, it's simply a game of placing your dominant 8 faces outwards, covering your weaknesses as best you can and waiting for the moment where your 5 star card can take you to victory. But until that moment, you either can turtle your cards or place a card somewhere weird to take back later.

    Since you have no idea what your opponent has left, you can't actually form a strategy beyond building your own. At the very best, you can try to set up to place your 5 star in a position to take a card or two and win. This results in every game effectively being the same.

    All Open shouldn't be a ruleset but rather how the game itself works. Without being able to see your opponent's deck, you're often in positions where you just place cards where they are strongest, instead of actually using skill to manipulate your opponent's weaknesses.
    (1)

  2. #2
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I can agree with this. Especially when you have NPCs who can have eight different cards they carry, making every match a guessing game when you already have rules that inconvenience you.
    (1)

  3. #3
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    I only half agree. There is a much different dynamic playing against someone if you see their card, and if you don't. You have to consider what cards they might have or what the more common cards are when you can't see them, which is, itself, an important skill of competitive Triple Triad. Against NPCs, All Open is very welcome (espcially if Plus is in effect), but that's a different matter.

    Honestly, I'd take Three Open as a non-rule default, with "All Open" and "All Hidden" being two separate rules of their own.
    (0)
    Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.

  4. #4
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    No, Triple Triad does not need to be easier then it already is.

    It really doesn't matter if All Open is on or not except maybe in PvP Triple Triad matches. NPCs never have random decks. Most of them have 6-8 card decks with 2-3 specific cards always being played every game. If you play a certain NPC long enough, it becomes very obvious what cards they have (or look it up online). I've even gone so far as to tailor my decks to what cards the NPCs have so that I have an easier time beating them since their decks are so predictable.

    As it is, Player decks are almost just as predictable as NPC decks are. There's always going to be 4 3* cards and those cards' highest values will be 8 on two sides. Sometimes less. The only "wild card" is the 5* card, but Squall is statistically the one played the most. The other "common" 5* is Cloud as he's the most OP 5* in the game. There's only one side a 3* card can flip him on and he can flip both of Squall's weak sides.

    All Open should be treated as a crutch rule. It takes a lot of the skill out of the game as it becomes a race to who can position the single 5* card correctly first more often then not. And it's already pretty boring to begin with. I play against the profitably NPCs on auto-pilot already. I want more interesting Triple Triad games, not more simplified ones.

    I would consider this more seriously if players could have more then just 4 3* cards and 1 5* card in their decks, but until then, nope. Anyone who can't figure out how the constraints on Player Decks and NPC Decks influence what could be in the deck is missing out on a huge part of what makes Triple Triad well, Triple Triad.
    (0)