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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    There's no drama intended. None of these are value judgements and no one kind of player is better than another. It's just a recent post kind of showed me how different people view what is casual and what is hardcore, and I thought about it some and put up a classification list. They have a history in MMOs: Richard Bartle did his famous Achiever, Explorer, Socializer and Killer typology a long time ago. I kind of notice no one has really done any formal classification of players, and, well, thought maybe people would like something different to read and talk on.

    I made sure not to add any negative descriptors to this, but tried to link it to content levels that might help show what people like. Of course there are flaws, i was hoping people would talk about them.
    (0)

  2. #2
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiyahArp View Post
    There's no drama intended. None of these are value judgements and no one kind of player is better than another. It's just a recent post kind of showed me how different people view what is casual and what is hardcore, and I thought about it some and put up a classification list. They have a history in MMOs: Richard Bartle did his famous Achiever, Explorer, Socializer and Killer typology a long time ago. I kind of notice no one has really done any formal classification of players, and, well, thought maybe people would like something different to read and talk on.

    I made sure not to add any negative descriptors to this, but tried to link it to content levels that might help show what people like. Of course there are flaws, i was hoping people would talk about them.
    I kind of mentioned a flaw in my reply where I was trying to figure out how to classify myself and had issues because of the classification tying parse level and content level- where people might be playing content at a pace/difficulty lower than their parse level in order to socialize - and with players who might be able to parse very well (80+), but may not care about getting that 95+ rank even if they are good enough to join such parties if they ever decided to.
    (0)
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  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Squintina View Post
    I kind of mentioned a flaw in my reply where I was trying to figure out how to classify myself and had issues because of the classification tying parse level and content level- where people might be playing content at a pace/difficulty lower than their parse level in order to socialize - and with players who might be able to parse very well (80+), but may not care about getting that 95+ rank even if they are good enough to join such parties if they ever decided to.
    Hmm. I think low hardcore fits though, its just the reverse of high midcore. I don't know how to treat overlap yet in this. But i think the mindset matters and the actions; worrying or being aware of a parse ranks you pretty hight o start with.

    Quote Originally Posted by Gemina View Post
    I love to go bowling, and actually kind of good at it. I have an average of 230, but I only like to bowl with friends despite the fact that I know I am good enough to roll with highly skilled bowlers. I simply choose not to. Meanwhile, my brother loves bowling even more than I do, and plays in a league. He WANTS to bowl with the big'uns, but is having trouble getting his average up.
    Thinking about this, but I'm not sure it works as much in FFXIV. The latter part we do see. The former part though I don't. Usually the big problem is people don't play with their friends if anything, the FC divides into raid group and casual group. Usually skill sorts out, sadly. I think this does raise the idea of mindset as a strong descriptor, but then you get into issues. At some point that skill usually needs to get expressed in some way. If you know you are good enough, you do want to try. But interesting point.
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    Last edited by RiyahArp; 06-22-2018 at 10:42 AM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiyahArp View Post
    Thinking about this, but I'm not sure it works as much in FFXIV. The latter part we do see. The former part though I don't. Usually the big problem is people don't play with their friends if anything, the FC divides into raid group and casual group. Usually skill sorts out, sadly. I think this does raise the idea of mindset as a strong descriptor, but then you get into issues. At some point that skill usually needs to get expressed in some way. If you know you are good enough, you do want to try. But interesting point.
    Exactly! You don't see the former. In the difficult content, you only see the players that want to be there, and challenge is only one of several incentives. Me playing with friends is just one example. The point being skilled players, capable of performing in high-end duties can be found everywhere, so what the OP is trying to use to evaluate player skill isn't going to work. Many do wish to put their skills to the test. But on the contrary, said players may not have a desire to express this skill because their passion lies elsewhere. However I will agree to a player who feels capable, will at the very least have a desire to try the content even if they don't actually go into it. This could be for multiple reasons.

    Mindset/psyche is indeed a strong descriptor, but not a full tell tale indicator of skill level. So there are indeed issues. It can definitely contribute to a player performing very well in a duty, and then performing poorly in the exact same duty the next time they go in; or doing poorly in a simple duty, and extremely well in a more difficult one. Adding to the difficulty of determining player skill is the fact that this is a multi-player game, so not only is there an individual stat, but also this player's ability to work and coordinate with others.
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