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  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90

    Omega and future raid concerns

    So apparently SE will be wrapping up the Omega raid storyline in th3 4.4 update. This has been one of my least favorite raids not in the sense that it's just not interesting because it's cool to see old bosses and listen to updated themes...although I do feel that the tournament-like storyline is a bit lazy.

    So apparently SE will be wrapping up the Omega raid storyline in th3 4.4 update. This has been one of my least favorite raids not in the sense that it's just not interesting because it's cool to see old bosses and listen to updated themes...although I do feel that the tournament-like storyline is a bit lazy.

    My real gripe and concern with this basically comes from the fact that fights are hurdled by Normal and Savage.

    From what I understand, the savage and ultimate are a very small percentage of FFXIV. A lot of people don't have time to invest in finding a dedicated static, let alone find learning groups to get through a fight. The people who do world firsts seem to devote HOURS into learning a fight to the point that it takes days, sometimes weeks to finish. WHY would they lock raid fights behind something like this? Exdeath's 2nd form is Savage only, Kefka's 2nd Form is Savage only...some people will never get to experience that because they don't do that kind of content. And for the people who do, more power to you. I think it's awesome and watching Ultimate was great but there is no reason to do this when it wasn't done previously with Alexander or Bahamut.

    Just include the fights in Normal and have a Savage mode like before. Hopefully this isn't something SE plans on continuing with. I don't see why it's so difficult to make challenging content that isn't too demanding along the line of Shinryu or Nidhogg which I thought were great when they first came out.
    (6)
    Last edited by Renato; 06-20-2018 at 01:52 AM.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Because they want ppl to play savage as such they've started to have savage only phases to entice ppl into trying it also they lowered the barrier of entry so that as much ppl as possible can try it
    (3)

  3. #3
    Player
    Leglibe's Avatar
    Join Date
    Jan 2017
    Posts
    16
    Character
    Robin Leglibe
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    You're free to not like the story, but just because you play the game doesn't mean you're entitled to have every piece of content given to you. Neo ExDeath and God Kefka are rewards for raiders who are able to beat the previous 4 fights in their respective tier. If you want to do that content, then just learn your class and the fights and do it. It doesn't take as much time as you seem to think. Even if all the time you have is a lockout or 2 a week, it's still possible to do.

    Also, while you're right in saying that a small percentage of the playerbase tries Ultimate fights, the percentage of the playerbase that tries savage fights isn't as small as you seem to think. Plenty of people can at least do o5-6s. In SB, they've made the first 2 fights of the tier very accessible for people to get into savage if they haven't done it before, so more people try it out than before. If you want to see the high-tier fights, then progress through the lower-tier fights like everyone else did.
    (16)

  4. #4
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Leglibe View Post
    You're free to not like the story, but just because you play the game doesn't mean you're entitled to have every piece of content given to you. Neo ExDeath and God Kefka are rewards for raiders who are able to beat the previous 4 fights in their respective tier.
    And I totally get that...But at the same time, this wasn't the case before since ARR and HW expansion. Why change it now to give Savage Raiders some kind of reward in the form of a fight and locking normal players out when they weren't doing that before? Savage raiders could have still gotten that fight and would have gotten a better reward/trophy in the form of a weapon or gear that normal players couldn't achieve. THAT was the real reward in my opinion. I can accept that fact that I will never have that gear but to completely lock out a portion of the a fight just seems dumb to me.
    (1)

  5. #5
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    The only reason there's an easy mode for the 8 player raids is so people just like you can experience the storyline that's attached to it.

    I just can't understand not wanting to challenge yourself with harder difficulty content when it's right there for you. How is it possible to play this game without taking part in the extremely limited endgame content ffxiv actually has? Do people seriously only log in to duty finder easy mode content for months on end?
    (7)

  6. #6
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Renato View Post
    WHY would they lock raid fights behind something like this?
    Because that's those stage's entire reason for existence, to be difficult? You can argue the existing fights are already easy enough, but that's neither here nor there. The story of the raids is easily accessible to everyone, including the premise for the Savage fights - unlock them, just don't run them. Literally the only piece of content you're locked out on is what the boss looks like, but the only reason why that's even in the game in the first place is to be that difficult.

    Hopefully this isn't something SE plans on continuing with.
    The only time they deviated from it was in the Coils, where they locked not just any story, but the epilogue to ARR behind Savage-level content. Since then they split the story and harder fights, for a mercy.
    (5)

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renato View Post
    And I totally get that...But at the same time, this wasn't the case before since ARR and HW expansion.
    That is actually not correct. In ARR there was only one difficulty and non raiders were totally locked out of the story/fights. The "Savage" version of Second Coil was a one off which was tuned closer to an Ultimate fight than a current savage one. In HW they added the normal mode because people were complaining about not being able to see the story.

    Anyways, having a normal mode of the extra forms would ruin it IMO. They would have to cut so many mechanics so a "normal mode" group could clear it, it would turn it into a training dummy almost.

    "Never" is a strong word. The savage raids get gradually nerfed so you can eventually go do it anyways.
    (12)
    Last edited by Vaer; 06-20-2018 at 02:32 AM.

  8. #8
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    To me the reward of those fights isnt the gear or the mount or the title or any of the shinies.
    Its the fight itself. (For Coil it was the storyline - I was close to quite raiding when it took my static weeks to kill T11, but I really, really wanted to see how the story would continue)
    I dont raid because I want my ilvl to be at maximum immidiatly, but because I want to experience a cool (and new) fight.

    Savage being basically the same as Normal (just with higher numbers) would be pretty boring to me and not motivating to do Savage.
    And I would imagine that thats the same for a lot of people.

    Seriously - you get like 90% of the raid-content already by just doing the normal mode - leave something that amazes the raiders when they "kill" the last boss and suddenly realise that there is a whole new phase to this now!

    Why is it so bad to not only reward the raider with gear and a shiny weapon but also with a cool and engaging fight?
    (5)

  9. #9
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    My FC is relatively casual/midcore - we didn't tackle the ex HW primals until Stormblood (minus bismark, ofc), yet a good number of our folks are already working on OS. It's not really any worse than some of the ex primals, and easier than some.

    And if at that point it's still not something you're comfortable with, wait until 5.0 and then go back and unsync it.

    They shouldn't be nerfing 'more difficult' content. Especially when it doesn't even mean you're missing out on story.
    (2)
    Last edited by InkstainedGwyn; 06-20-2018 at 03:06 AM.

  10. #10
    Player
    Renato's Avatar
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    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Adelaide3 View Post
    The only reason there's an easy mode for the 8 player raids is so people just like you can experience the storyline that's attached to it.

    I just can't understand not wanting to challenge yourself with harder difficulty content when it's right there for you. How is it possible to play this game without taking part in the extremely limited endgame content ffxiv actually has? Do people seriously only log in to duty finder easy mode content for months on end?
    That's an unfair comment to make as what is easy is very subjective. There is some content that I find very difficult that others do not.

    But to answer your question, maybe they do. I personally log into the game because it's kind of a relaxing time-waster for me. I like decorating my house. I enjoy helping my FC mates level. I enjoy the world of Eorzea and the story behind it and it's characters so the more hectic endgame (savage) content has never been a priority for me. Everyone plays the game for different reasons.

    The point I'm trying to make is content directly involved with a story shouldn't be locked behind a harder difficulty when it wasn't before.
    (7)

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