This came up some in the ultimate thread, and I thought i'd put it out to see how players think. I think there are multiple levels of skill, and you can break the playerbase down by this:
CASUAL
MIDCORE
HARDCORE
Each of these has three subclasses, low, mid, high. Here's the list expanded with each defined.
LOW CASUAL: Pure fun player. May value talking with others in FC chat or discord more than playing the game. Low general skill level, tends to only do some 70ish activities, may not even be at level cap despite expansions being out for months or years. Seasonal events are perfect for them.
MID CASUAL: Probably the average player you think of with casual. Has one or two 70s, generally does all the endgame content up to the current 24 man. Avoids anything higher; may try it, but its unappealing to them. OK skill level for the content they are in. 24 mans tend to be the perfect level of challenge for them.
HIGH CASUAL: Same as mid casual, but tends to level a lot more. May do some content very seriously, but it tends to be soloish or easy. People who do a lot of aquapolis tend to be high casual; its probably the perfect example. They often tend to be leaders on the casual side.
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LOW MIDCORE: Same as high casual, but the difference is they try the easiest of midcore content, ex trials and the first turns of savage. Do pretty well, but don't optimize or get into what could be called "pro" play. Byakko or Susano EX are low midcore trials.
Low Midcore is where I place myself.
MIDCORE: This is where you start to care about yourself as a player. Rotations, potions, timing buffs, and all the things raiders do show up in this tier. True Midcore tend to stall out at the more difficult savage and ex fights, but they generally do very well in the game overall. I used the example of Thordan EX at launch as the limit of true midcore.
HIGH MIDCORE: These are very good players who generally struggle at the highest content in the game. They may clear it and do it well, but rank low on FFLOGS culture. FFlogs starts to record from high midcore on in my opinion; that's when the focus moves beyond clearing to optimizing and ranking.
A high midcore would beat this current savage tier but worry he is being carried, and would probably spend a lot of time trying to get better.
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LOW HARDCORE: These are naturally skilled players who do savage events a little more casually. They place about average in FFlogs, but aren't so worried about it. Generally they value their time more than ranking or hierarchy, and are less driven. However if they wanted to, they could probably make a serious attempt at climbing higher. They will try ultimate, but don't sweat about killing themselves over progging it.
Sebazy used "midcore" to define these people, I think low hardcore is better. At this tier though the differences in players is pretty small. Low is not meant to be a negative descriptor.
HARDCORE: Can clear everything, progress through ultimate and one day will beat it if they don't burn out of the game. Pretty much a master level player. Raid leaders in general are this, hardcore spend significant time optimizing, leading, managing, and dealing with all aspects of the game.
HIGH HARDCORE: World firsters. "Professional" players, whether world firsting, streaming to a large audience, creating tools for others, etc. Outstrip any content the game offers, and may even act as an informal dev assistant or focus of the community. Will beat any content the game offers within a week or two of its release. Will do what is considered to be impossible; the soloers who beat POTD are high hardcore.
What are your thoughts on this classification list?