Quote Originally Posted by InkstainedGwyn View Post
Castrum Abania, Brayflox, Cutter's Cry are all day/night based off game time, just off the top of my head.

I suspect it's that they want certain looks for certain dungeons.
Most of the ARR dungeons are like that, though the ones that are inside tend to not have it be as noticeable. You can only tell in Sastasha /right/ before the final boss and only if you look out at the ocean that's coming into the cave. I think the only time they break this rule is if it provides something thematic for the dungeon, such as the Vault where the sunset is meant to set the mood for the inevitable story turn that's coming after the final boss.