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  1. #11
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    This problem exists for samurais trying to use Tenka Goken too.
    (1)

  2. #12
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the issue exists for every "cast" on an enemy target..

    but playing all casters (and sam.. among others), its by far the most a annoying for Blm ..especially when aoe-ing ..,

    not saying this as some blm vs rdm BS,.. but if the devs can't or won't to do that for ALL classes with cast moves (either to big to do.. or might unbalance too much.. or what ever reason), than it should be imo atleast done for blm (which have a slow aoe build up in the first place with precasting B3, B4, F3 and or T4 etc,.. blm also have very slow aoe casts too, like f2 or flare..)

    no other class loses as much dps, if a cast doest go off as blm

    best would be to fix it for all classes, but its imo the most urgent for blm (since 2.x..., even if double or tripple flares were OP in dungeons.., in raids it was annoying as hell)

    just fear if all classes with some kind of cast move start calling out "we want this too", .. the devs just might go with:

    "ok, since we cant fix this (now) for all of you / for all classes, we wont favor one class (blm) over the others, so no class will get this fixed atm"..

    even if the devs might not use that wording (will be much more diplomatic), fear devs might just wait till 5.x for, all instead of implementing it sooner for blm
    (0)
    Last edited by Shiroe; 06-23-2018 at 08:19 AM.

  3. #13
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The Garuda example is bad because you can keep casting spells on a dead Spiny until it explodes, thus refreshing stacks.
    (0)

  4. #14
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    To be honest I would prefer it if there was an option for casting to be automatically cancelled. Yes I know you can just move your character to cancel casting, but when you are half way through and then your intended target is no longer available (e.g. it dies or becomes untargetable), it can feel you just wasted your time on the cast. Definitely with BLM it can be awkward if you are trying to get out that last Fire IV but your target dies, you aren't looking enough to notice, and your Transpose doesn't make it on time, leaving you to build up Eno again.
    (0)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    No need to make this BLM versus RDM, Shiroe. It's a problem for both jobs, period. It's just as frustrating on RDM to get cut off every cast because you chose the wrong target and it dies mid-cast, because you need that first cast to go off for your dualcast to work.
    Hell, it's a problem even for SAM. Tenka Gekko on fast dying mobs like the Yotsuyu fight, especially when people blow ST abilities on random enemies within the pack just 'cus...
    (1)

  6. #16
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    At the very least, I wouldn't mind it if the cast could continue if you switch to a new target before the cast finishes.
    (1)

  7. #17
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,971
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ChaoticCrimson View Post
    At the very least, I wouldn't mind it if the cast could continue if you switch to a new target before the cast finishes.
    There may be reasons why this isnt possible without a sizable code rewrite. As it is now, i often switch targets mid-cast so that my next spell can land somewhere other then where my current one does. The solution from above of letting the aoe spell finish while still counting the dead NPC as the primary target for diminishing returns would be fine. Some NPCs already persist for a little bit after death afterall.
    (1)

  8. #18
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I fully support this and it is a problem across multiple jobs
    (0)

  9. #19
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Also, for BLM, having the target die before you can end your flare can also result in the loss of enochian which adds up to the problème
    (1)

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