how about Hunts appearance as a fate with their normal spawns (hidden fate) where as you need to sync to ilvl290 or something

how about Hunts appearance as a fate with their normal spawns (hidden fate) where as you need to sync to ilvl290 or something


Why everything in this game has to have me nerfed for no reasons? How about we remove ilvl and gear altogether then?
...so they end up like all the SB boss fates that no one does and can't be soloed, got it. Because they can't offer anything worth the effort.


Part of the problem is duty finder type stuff, while super convenient, does take away a bit of reason to go to places.I always felt that the last zone of the expansion is not really well used(well the lochs this time around not as bad as azys lla but anyway) this would idd make things perhaps better, though it could be problematic on launch because of the obvious massive influx of players that said I approve the idea
I remember way back when WoW added that functionality places you were almost guaranteed to find some action totally died off
And for the hunts part I think adding more things along the lines of the "world fates" would be more appropriate. They could have all the same spawn condition stuff as an S-rank but then the FATE structure allows for things ilvl limiting and strength scaling


I'm not saying that the current system should go away, What I mean is that you could have some other stuff added to it, hell the rank up quest atm is just reaching a certain level, they should improve it imho. The old hunting log was more interactive than that


next rank is "SS" , "X", or "EX" no one uses "U"
considering you can easily just solo single leveling and level 70 mobs for roughly the same as a S-rank, yes.
Also, can we please stop with the "i want hard stuff" all the time? Do you really want a harder hunt than an s-rank when the game barely can render 50 people fighting it, and will reduce the draw distance to the point where you can't even heal people a little away from you? Does nobody here remember launch ixion and lagging so hard you vanished when dead? I mean come on already.
Last edited by RiyahArp; 06-20-2018 at 12:57 PM.


No, but I'd like a message to show if I spawned an S rank or not in a certain area when I work on spawning it, especially if the S rank can end up on the other side of the map or something (Isles of Umbra in Western La Noscea, I am looking at you.)
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Having difficult stuff doesn't mean having large-scale, throw-more-people-at-it stuff. At least to me.considering you can easily just solo single leveling and level 70 mobs for roughly the same as a S-rank, yes.
Also, can we please stop with the "i want hard stuff" all the time? Do you really want a harder hunt than an s-rank when the game barely can render 50 people fighting it, and will reduce the draw distance to the point where you can't even heal people a little away from you? Does nobody here remember launch ixion and lagging so hard you vanished when dead? I mean come on already.
Also, as an aside, the draw-distance issue really shouldn't exist. I struggle with the idea that players should shape content requests around SE being so fucking stupid so as to not prioritize party member and mob rendering before any surrounding person. There should never be an inability to Cure, Raise, or otherwise target party members, whether you're the only ones in a map or joined in with over 100 other players wailing on a FATE like Ixion.
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