Results 1 to 10 of 137

Hybrid View

  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by DaulBan View Post
    What in fresh hell does this even mean
    I believe the technical terminology for the statement you quoted is "talking out of one's behind".

    I had a friend who, up until Stormblood, played and raided on a toaster laptop that hovered at around 11 FPS. He still managed to raid in every tier since Binding Coil. Hardware is not a limiting factor in the tuning of mechanics. The PS4 Pro is more powerful than some PCs are. But, we do have to grasp at straws, I suppose.
    (3)
    Last edited by HyoMinPark; 06-21-2018 at 10:19 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kleeya View Post
    The herb is always greener on the other side. I was reading somewhere else some hours ago how Mythic+ was a failed content, which makes you redo the same dungeon other and other and other again, the only difference being that it was each time a bit more or less difficult. How it was a cheap solution so that the players "have something to do", while in fact it is no more than boring corean f2p mindless grinding. How doing the same thing on +2, then +4, then +6, then +9, then +10, etc... was a poor attempt at hiding the lack of truly new content.
    That's what I said. Why would anyone willing play the exact same dungeon with mobs that just have higher HP and are otherwise identical? Nobody willingly takes a handicap for no benefit, and the only reason Mythic+ works at all is that the reward changes. It's the same in Mabinogi. 99% of the time players just ignore these "more challenging" options because that doesn't give them a clear, and it doesn't give them a reward, it's simply a race. Mabinogi's original dungeons were also pseudo-randomly generated (eg one may have 4 rooms per floor, another may have 30) where as all the content that came out after it used fixed maps and simply made you kill things to find keys that opened different doors in a different order.

    That's fun, maybe once. But do you really expect someone to play the dungeon 10 times to clear all the difficulty levels when there's no practical difference between them? No. It's an intentionally lazy way to squeeze more life out of dead content and this is how it would likely look like in FFXIV:
    ====
    "Begin New Duty+ mode":
    0(-)---------10
    [ ] Minimum ilevel
    [ ] No items
    [ ] No Abilities
    [ ] No job stone
    [ ] No materia
    [ ] Time Trial

    Skill level rating: Kitten
    No bonuses will be offered for this dungeon as it is below your skill level.
    ====
    "Begin New Duty+ mode":
    0---------(-)10
    [x] Minimum ilevel
    [x] No items
    [x] No abilities
    [x] No job stone
    [x] No materia
    [x] Time Trial

    Skill level rating: Ascion
    400% increase to (tomes/gil/seals). Level 10 Materia for completion in under XX:XX time. Tomes given will not be subject to weekly limits.
    ====
    Mabinogi gated these things with dungeon passes you actually had to hunt or buy off the cash shop. WoW has Keystones that basically do the same thing.


    Quote Originally Posted by HyoMinPark View Post
    I believe the technical terminology for the statement you quoted is "talking out of one's behind".

    I had a friend who, up until Stormblood, played and raided on a toaster laptop that hovered at around 11 FPS. He still managed to raid in every tier since Binding Coil. Hardware is not a limiting factor in the tuning of mechanics. The PS4 Pro is more powerful than some PCs are. But, we do have to grasp at straws, I suppose.
    You can't tell me you haven't seen anything in this game where the effect and animation was seconds behind where it actually was. You know BLM's complain about this all the time.

    Go unsync any content, and drag the monster train all the way to the boss room and then hit your AOE bomb. You'll see a good 15 second delay as all the mobs die even on a high end machine.

    Now apply that to "harder content" that consists of throwing more monsters at you. It's simply not going to be a thing.
    (0)
    Last edited by KisaiTenshi; 06-21-2018 at 11:12 PM.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Go unsync any content, and drag the monster train all the way to the boss room and then hit your AOE bomb. You'll see a good 15 second delay as all the mobs die even on a high end machine.
    Just to clarify, this effect is actually a server side limitation that is in part down to the radial nature in which AoEs are applied in serial rather than parallel. Pazazu’s distance based AoE is a great example of this at peak hours, you can actually hear the effect resolving over the space of a few seconds. It has nothing to do with your client or it’s performance.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~