
What in fresh hell does this even meanIf they designed a fight that could only be won by using every dirty trick available to the PC, there would be a worldwide 0% clear rate, there are conditions that could be made where only someone with a $10,000 PC, and the reflexes of a 16 year old could ever win the content. That's why fights are tuned to even less than PS4 levels. The game still needs to be playable on a potato laptop.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)





I believe the technical terminology for the statement you quoted is "talking out of one's behind".
I had a friend who, up until Stormblood, played and raided on a toaster laptop that hovered at around 11 FPS. He still managed to raid in every tier since Binding Coil. Hardware is not a limiting factor in the tuning of mechanics. The PS4 Pro is more powerful than some PCs are. But, we do have to grasp at straws, I suppose.![]()
Last edited by HyoMinPark; 06-21-2018 at 10:19 PM.
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Hyomin Park#0055


That's what I said. Why would anyone willing play the exact same dungeon with mobs that just have higher HP and are otherwise identical? Nobody willingly takes a handicap for no benefit, and the only reason Mythic+ works at all is that the reward changes. It's the same in Mabinogi. 99% of the time players just ignore these "more challenging" options because that doesn't give them a clear, and it doesn't give them a reward, it's simply a race. Mabinogi's original dungeons were also pseudo-randomly generated (eg one may have 4 rooms per floor, another may have 30) where as all the content that came out after it used fixed maps and simply made you kill things to find keys that opened different doors in a different order.The herb is always greener on the other side. I was reading somewhere else some hours ago how Mythic+ was a failed content, which makes you redo the same dungeon other and other and other again, the only difference being that it was each time a bit more or less difficult. How it was a cheap solution so that the players "have something to do", while in fact it is no more than boring corean f2p mindless grinding. How doing the same thing on +2, then +4, then +6, then +9, then +10, etc... was a poor attempt at hiding the lack of truly new content.
That's fun, maybe once. But do you really expect someone to play the dungeon 10 times to clear all the difficulty levels when there's no practical difference between them? No. It's an intentionally lazy way to squeeze more life out of dead content and this is how it would likely look like in FFXIV:
====
"Begin New Duty+ mode":
0(-)---------10
[ ] Minimum ilevel
[ ] No items
[ ] No Abilities
[ ] No job stone
[ ] No materia
[ ] Time Trial
Skill level rating: Kitten
No bonuses will be offered for this dungeon as it is below your skill level.
====
"Begin New Duty+ mode":
0---------(-)10
[x] Minimum ilevel
[x] No items
[x] No abilities
[x] No job stone
[x] No materia
[x] Time Trial
Skill level rating: Ascion
400% increase to (tomes/gil/seals). Level 10 Materia for completion in under XX:XX time. Tomes given will not be subject to weekly limits.
====
Mabinogi gated these things with dungeon passes you actually had to hunt or buy off the cash shop. WoW has Keystones that basically do the same thing.
You can't tell me you haven't seen anything in this game where the effect and animation was seconds behind where it actually was. You know BLM's complain about this all the time.I believe the technical terminology for the statement you quoted is "talking out of one's behind".
I had a friend who, up until Stormblood, played and raided on a toaster laptop that hovered at around 11 FPS. He still managed to raid in every tier since Binding Coil. Hardware is not a limiting factor in the tuning of mechanics. The PS4 Pro is more powerful than some PCs are. But, we do have to grasp at straws, I suppose.
Go unsync any content, and drag the monster train all the way to the boss room and then hit your AOE bomb. You'll see a good 15 second delay as all the mobs die even on a high end machine.
Now apply that to "harder content" that consists of throwing more monsters at you. It's simply not going to be a thing.
Last edited by KisaiTenshi; 06-21-2018 at 11:12 PM.




Just to clarify, this effect is actually a server side limitation that is in part down to the radial nature in which AoEs are applied in serial rather than parallel. Pazazu’s distance based AoE is a great example of this at peak hours, you can actually hear the effect resolving over the space of a few seconds. It has nothing to do with your client or it’s performance.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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