Results -9 to 0 of 137

Threaded View

  1. #11
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ameela View Post
    I bought my copy of Final Fantasy VII but I can't beat Emerald Weapon, why isn't there an easier version so I can experience the fight? I'm a paying customer I deserve to see everything in the game!
    That's just silly, every RPG has some kind of difficult super boss which not everyone is going to be good enough to fight.
    You don't see people complain that the Ixal, Moogle and Namazu quests are locked to crafters only, I'd love to see the storyline and get the rewards from those quests but unfortunately I have neither the time nor the patience to delve into crafting, but you don't see me demanding that content be available to me so I can experience it without putting in the same ammount of effort as others.
    Not really a fair comparison...FFVII is a single player game that you can play on your own time and don't have depend on 8 other people to know different mechanics, have the gear to stand up to the boss and actually have the skill to actually do the fight. Same thing with the crafter's quests you mentioned. All those things depend you on and the time invested.

    Quote Originally Posted by Anarnee View Post
    Did you not play ARR? Coil was all on a higher difficulty, plenty of people didn't ever get to experience that, so they made story mode in HW.
    I got ARR day one but stopped playing it because I couldn't get into it and was frustrated with the constant server issues. I came back during HW when DRK was released because it was my favorite class.

    I've been looking through everyone's comments over the last few days and I understand some of the arguments but my thought still remains.

    I worded my concerns over the story incorrectly as nothing is left out of the story but if anything the raids themselves just felt empty. Being a fan of FFVI and Kefka, just fighting him on Normal with God Kefka being left out just felt incomplete. Same with with Exdeath. And sure people are saying just do Savage but my argument still comes up that A12 had a normal mode AND a savage mode and it didn't hurt anyone. People got to do both. Savage had better rewards and the more difficult mechanics. People who don't care to do that still farmed the normal mode because it gave somewhat, cool-looking gear. That is why I'm confused. It was unnecessary to remove that feature.
    (1)
    Last edited by Renato; 06-21-2018 at 05:34 AM.