Only it factually is. Development is a zero-sum game, you can't have them developing this kind of thing without giving up on something. We already lost a dungeon every other patch for Ultimate and who knows what more, to stress the point.
Not trying to assume what the person meant, but way I saw it was adding options for different types of players is not bad thing. Sure overall less content will be released but if more options were created it would allow for more people to experience what content we have. At the very least that is how I read more options are not a bad thing.
If that is what they were trying to say I agree to a degree. If they release a mode that is easier for players to take part in that uses the assets from unique encounters they get more bang for their buck so to speak when it comes to resources spent. I am no game designer, but I do not think it would be all that hard to make target dummy versions of those fights to please the players that wish to them. I have yet to clear any ultimate fight, but I have been enjoying my time in them, and a part of me is understanding as to why others would like to at the very experience a taste as to what they are like.
Last edited by Awha; 06-21-2018 at 01:43 AM.
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