Personally the issue with raiding is it's lifespan. And the general gear itemization doesn't help.
Games are my hobbie and as a gamer I love challenges and will generally try and beat most games I play on the max difficulties sometimes for nothing more than a trophy that says I did it.. It's a hobbie so always something I want to be better at. To many peoplen ts just a part-time they don't care.
Raiding however I just don't bother. Because it's so temporary and so short lived it's just pointless. There is no worthwhile return on the investment. I raided in ARR. Cleared coils with no static or no hard core commitments entirely casual. Might decide I got a couple of hours might try t9. Throw up a pf holla at some ls friends see if they want to come and have a blast. I might try again the next day or in 2 weeks. It was entirely when I could be bothered. So the notion of needing statics and stuff is just wrong.
The big issue since 3.0 has been that raiding is just pointless on so many levels. The story isn't there. The gear isn't needed and isn't even good enough for entry into the next tier. It's so predictable you can guarantee when 4.4 lands there will be I380 crafted gear which blows 370 away. Especially these days where the stat jumps between ilevels are getting bigger and bigger.
The issue with vertical games is the reward has to be worth the effort and that's just not the case with raiding. Which i think is a big part of why xiv is considered so easy. Because the rewards are all so cheap, temporary and worthless and ultimately unnecessary. There's nothing in game you need i370 for. And when patch 4.4 lands you'll want i380 to start the next tier. So what is 370 actually good for.???
So longevity is what I'd like to see addressed going forward and actual value to the rewards. I used to be quite proud of my final witness title for example. But it's worthless now you can duo your way through most of coil. Undermines the value of the title.
Just not worth raiding with the current longevity and itemization systems.
Kinda sad when a psn trophy for smashing a game on extreme difficulty holds more value than clearing savage raids.. Because the psn holds its challenge. 2 years from now that trophy is just as hard to get thus it holds its value. 2 years from now that savage raid is rofl stomped this its meaningless.


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