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  1. #11
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    As far as the "final form" stuff goes, I think that's fine to have in Savage itself as a bit of a reward for doing those fights for players who want more of a challenge -- it gives the team a bit more freedom with these forms to introduce mechanics that are considered at a Savage level of difficulty.

    Now, Exdeath Normal was fun enough to me. You had a transition, it felt like a full fight you went through on the Normal mode end of things. Kefka, by contrast, felt like half a fight in Normal and I do think they should have added to the Normal version in some way (even just an arena change with some watered down mechanics from the clown-form).

    But having things like Forsaken phases in Normal would just make it difficult for people not wanting something difficult/requires a lot of teamwork and communication to get through. Unless it was so watered down it was barely a mechanic to think about.

    There are players who are happy with Normal and it challenges them, although for the other crowd Normal is basically a snooze fest (I find it more of a snooze fest, personally. It's not very exciting, or fun, to me when you can ignore most of the mechanics in a fight, or most mechanics are primarily punishing on healers and sometimes tanks, without much concern for putting the same thing in for DPS players. I did not do Savage last tier, but the boredom I felt with Normal became a reason why I went on to try out Savage). And there are likely players who go through Normal and feel bored with it, but don't have the confidence/time/desire to do something like Savage. So something in the middle I'd see as a good thing.

    Do I think there should be another difficulty tier that allows for people who want the fight to feel engaging for them and fun, but not on the Savage-level? Yes, especially since it'd be really nice to have a place that acts as a learning ground for people interested in Savage itself (Since... the Normal versions are basically 100 percent different fights at this point in how they work, and doesn't really set you up on their own to challenge harder content of that tier).

    But for players who lack the ability to join a static or whatnot, there's nothing wrong with taking a tier at your own pace. If you have 1hr a week you can devote to that type of content, you can still PF it and try to learn it as much as you can and work on clearing. While getting the gear and drops as frequently as possible is nice, I do think a lot of people see Savage and think people only do it for the drops (sure, some probably do), rather than the content itself.

    Just because someone will say "O5S? Baby easy" doesn't mean it is, and there is a lot of "Oh yeah, God Kefka? Super easy" that goes around to bloat personal egos (and, again, people find different things difficult relative to their own ability/experience -- I find God Kefka difficult, especially with my color blind issues, and while I'm -- and my group, primarily filled with inexperienced raiders and XIV players -- finding it slow to kill, it's still a lot of fun to do the mechanics of the fight and to actually experience it, so the slowness doesn't bother me at all tbh).

    (okay, granted, when you do anything 600 times -- hyperbole ok -- it'll always become easy. That's how experience works.)

    ( I do agree that the atmosphere is lacking, and that the overall story for the tier is definitely below BCoB, but anything will be below BCoB, and Alexander's story was... pretty bleh IMO)
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    Last edited by Alaray; 06-20-2018 at 06:45 AM.