While they do devote a lot of hours, both Deltascape Savage and Sigmascape Savage were cleared in a little over 18 hours by world firsts. They did not take weeks to clear. That is only Ultimate—UCoB took 11 days, and UwU 6 days.
The reasoning for story mode was because Coil WAS ARR’s version of Savage (Second Coil Savage was a prototype for Ultimate). The non-raiders got mad that they missed out on the story, so in HW, the developers made story-mode Alexander, and separated it from Savage. SB has the same deal.WHY would they lock raid fights behind something like this? Exdeath's 2nd form is Savage only, Kefka's 2nd Form is Savage only...some people will never get to experience that because they don't do that kind of content. And for the people who do, more power to you. I think it's awesome and watching Ultimate was great but there is no reason to do this when it wasn't done previously with Alexander or Bahamut.
And yes, Neo-Exdeath and God Kefka are exclusive to Savage, but the non-raiders get the bulk of the content released in this game catered and tuned to them. The raiders are allowed to have their special fights as well. Especially since both Deltascape and Sigmascape are easier than all previous raid tiers released before them to be made more accessible.
See above. Savage has been made massively easier to be made more accessible to more people. Neo-Exdeath and God Kefka aren’t as hard as Alexander Prime was. Neo and God were given to the Savage raiders to give them something extra for doing the content designed for them.Just include the fights in Normal and have a Savage mode like before. Hopefully this isn't something SE plans on continuing with. I don't see why it's so difficult to make challenging content that isn't too demanding along the line of Shinryu or Nidhogg which I thought were great when they first came out.
If you want to experience the fights, then find the skill/time to do the content. It’s more than easy for people to find their clears and weeklies in PUGs via PF.
As for Shinryu and Nidhogg—people complained their normal modes were too hard and were begging to have their story modes nerfed. Even Castrum Fluminis has people crying for nerfs. I’d rather not have more fights watered down.
Because the Savage raiders’ content was made easier for the normal players to find said content more accessible. Here’s the trade-off, in my eyes: “We made your content easier so that more people could do it, because players thought it was still too difficult. But now we have given Savage an extra fight in the final floor of the tier exclusive just to it.”



Reply With Quote

