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  1. #11
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    I like how the yu gi oh card game works its simple enough that anyone can pick it up but has alot of depth to it, hope whatever card game they make that it easy to understand and get into.
    (0)

  2. #12
    Player
    Brimstonelove's Avatar
    Join Date
    Feb 2012
    Location
    Stilwell, OK
    Posts
    80
    Character
    Saint Brimstone
    World
    Mateus
    Main Class
    Fisher Lv 70
    I love all the card games FF has implemented thus far.
    I only wonder why we haven't had a strip poker, yet?
    (0)

  3. #13
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    i just hope they make it where my cards can level up like in Tetra Master. That & add alot of exploration across the world for obtaining new cards.
    (0)

  4. #14
    Player

    Join Date
    Feb 2012
    Posts
    6
    hmm i would like to share my idea too.


    Here are the rule :

    Deck will use theme type. Game will use only 1 pool of card, UNO like, but may have many difference theme which will provide difference cards in the deck. Deck should have about 40-60 cards.

    This choice sound restrict but will be easy to access to everyone and less data problem. May be the way to unlock deck theme could be to quest so player will have something more to do too. If they can find the way to manage their data size may be we can have our own deck.
    Card can be both name after NPC/Monster/Boss/Spell/Ability

    Each player turn may have time limit if they want to.

    --------------------
    | CARD NAME |
    --------------------
    | HP/SAbility |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | |
    | ATK/SAttack |
    --------------------

    * On upper left behind HP/SAbility will be symbol indicate what attack type could not be use once this card is 'Active'.
    * On lower right behind ATK/SAttack will be symbol indicate what is this card attack type will be when fight.
    * This will help player to understand NPC/Monster/Spell or Ability status.

    Example of the card
    a)name b)HP/SAbility (Strength) c)ATK/SAttack (Attack Type)

    a)Bomb b)25/+0 (Fire) c)5/+3 (Fire)
    a)Protect b)5/x2 (Physic) c)0/+0 (Water)
    a)Thunder b)3/+0 (Lightning) c)6/+2 (Lightning)

    How to play
    1. Decide first player by choose a card from deck. Highest HP will be the first to play. Turn will go from left hand side.
    2. After that 1st player will draw a card. Then next player draw a card. Repeat it until every player have 5 cards in hand.
    3. Put the top card on play. That card will be 'Activate'.
    4. First player will have to defeat that card. Then the game will run like this

    -- a. Player can't choose to use card that have Attack Type match the Strength of 'Activate' card.
    -- b. First card that player put from hand to play will be Main Card. This card will use its HP and ATK.
    -- c. After player choose their Main Card he or she may choose Support Card from hand. Support card will modify Main Card HP and ATK by their SAbility and SAttack. Support Card will be put to graveyard at the end of this step.
    -- d. After that player may choose to use another Support Card from hand again. This mean player must play 1 Main Card and up to 2 Support Card in their turn.

    -- e. This is fight step. Compair 'Activate Card' HP to 'Main Card' ATK that was modify.
    -- f. If Main Card ATK is higher number than Activate Card HP. Activate Card will be defeated and put to graveyard. Main Card will become Activate Card. Main Card HP and ATK will still be as modify until it was put to graveyard.
    -- g. If Main Card ATK is match to Activate Card HP this will be count as Critical Damage. Owner of Activate Card will have to lose 1 maximum hand size. If the card was draw from top of the deck as Activate Card owner of Main Card may gain 1 more maximum hand size. But hand size will never more than 5. Activate Card will be put in to the graveyard and Main Card will become Activate Card with modify HP/ATK.
    -- h. If Main Card ATK is less than Activate Card HP. Owner of Main Card will lose 1 maximum hand size. Main Card will be put in to graveyard along with Activate Card. Then draw new Activate Card from the top of library.
    -- i. If time limit is apply and player can't put Card to Fight before time run out. That player will lose 1 maximum hand size. Activate Card will be put in to the graveyard and draw another one from the top of library.


    -- j. Player that have less than 3 maximum hand size will lose the game. Game will continue until only 1 player left.
    -- k. If player have to draw a card but no card left. Shuffle the cards in graveyard and put it as main library. Then draw a card.
    -- l. Player draw a card at the begining of their turn if their hand is not at maximum hand size until it reach their maximum hand size.
    -- m. Player will have to choose to discard a card if he or she have card in hand more than maximum hand size until it's equal to maximum hand size.


    -------------------------------------------------------

    sry for text wall and may look confusing but to be short you just have to combine 1-3 card from your hand to make ATK more than HP of the other card in play.
    (0)

  5. #15
    Player
    moeru's Avatar
    Join Date
    Aug 2011
    Posts
    86
    Character
    Moeru Taiyo
    World
    Faerie
    Main Class
    Gladiator Lv 50
    im fine if we got tetramaster if we dont have to spend real money on it.
    (0)

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