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  1. #41
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I'll let you know that your story about getting almost a whole/more than a whole level farming crafting mats was exactly what I expect out of levelling in the game. It sounds like fun! I can do something and get EXP for it. Better that than grinding for hours with a party, IMHO. There's nothing 'adventurous' about a grind, there's something adventurous for doing content and levelling up for it. Why else did I enjoy Shposhae so much? I got lots of loot, I explored a new place, but to top things off mobs weren't hard, and I got EXP!
    (3)

  2. #42
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Talk to me after you've played PSO, OP. Max level was 200, you want long grinds that's your game...although that was actually the one fun grind in any game. The rate at which we gain levels on this seems just fine and well paced. Especially for the fact that you make very decent progress when even doing small things like farming, leves, soloing etc. I dunno why you have a problem with well paced progress but let's not lower exp.
    (0)

  3. #43
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Reading most of the posts here, it appears that many people have misinterpreted the OP's post, which was even anticipated.

    @Cloudio, I wholeheartedly agree on the adventure side of things. The all 50 war & magic had almost been an acceptable trend to me before 1.20. Before 1.20, it could grant significant effects such as being able to cross over many end skills, allowing you to further boost your preferred class. Now with all these class exclusive traits and abilities, the cross over factor has lost it's flare and only leveling up beyond a certain point only grants the option of versatility for "endgame".

    But it *seems* like folks are leveling up for the sake of leveling up... which as you said, wouldn't make sense to those that don't see it from your standpoint.

    Shortly after I did story missions, I felt like, "Whew, I really got to see more parts of the world!" Granted, enemies usually were the same type in some places and if they weren't, were too high to even engage.

    And though it's uncharacteristic of me to explore for the sake of exploring, I did so, using aetherial gates and finding different monsters as my objective. Took some screens, took note of areas that could vary it up from "raptors and amal'jaa stronghold" from 40~50. Later that week, some shellmates were looking at doing the aetherial gate run achievements, joined them, had a great and memorable time in La Noscea.

    I came to your conclusion though as a 27 Gladiator tanking in Toto'rak. Attempts to succeed at the dungeon slowly advanced my rank. I enjoyed Gladiator in this type of content and did not want to jump to 45 just to participate in the next form of the content as this preferred class. I held onto it for a while... cracked for a moment and continued playing it until level 32. And stopped again, wanting to wait for 1.20 (and now Paladin) to come out before I advanced any further.

    When it comes to spending time in the game, it's making the most of the time in the game. And to most, that means the highest XP ratio they can think of it, rather than a memorable journey that happened to level you to the "end".
    (1)

  4. #44
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    The problem with making it a grind is there is no mid-range content worth doing.

    FFXI was fine if the grind took a while because you had:

    18: Subjob quest
    (level subjob)
    25: Nation Rank 3
    30: Advanced Job quests
    40: AF1 Quest
    40: BCNM40s
    50: Limitbreaker
    51: Limitbreaker 2
    52-54: AF Coffers/Key Farm Parties
    56: Limitbreaker 3
    58-60: AF3 Quest
    60: Rank 6 mission Shadow Lord
    60: BCNM60s
    61: Limitbreaker 4
    65: Level is high enough to farm gil off many L50 mobs (Okotes, Pcharm, Amemet-in party)
    66: Limitbreaker 5
    71: Limitbreaker 6
    75: About 4 different time limited end-game activities (Yes sky was time limited with 3-6 hour pops)

    And that was all in release (NA release)


    FFXIV has:

    25: Toto-Rak
    20-30: Story Missions
    30-36: 3 short JSQ's
    35: Mid-Range NM (which no one does)
    50: 3 endgame contents (Darkhold, Ifrit, Moogle) and arguably only 1 is worth doing.



    Theres your reason right there why having a slower staggered leveling tree won't work with FFXIV in its current form, since it is a pure grind with no stops to 50.
    (2)

  5. #45
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Zdenka View Post
    List of poop
    You made quite the one sided list, very nice.

    You're calling limit breaks something to do? They were just roadblocks with poodoo drop rates that caused frustration.

    You're calling L50 "farm gil" something to do? Why didn't you include that into FFXIV's list? Hmmm bias

    You gave "leveling subjob" it's own line? Why didn't you include leveling alternate classes in FFXIV's list? Cross class abilities are pretty essential.

    You put the 'Nation Rank' quests in FFXI's list? Why didn't you include the Grand Company missions in FFXIV?





    Anyway, we all know this game lacks content... why even debate that? The thing is SE knows it too and they aren't putting in low / mid level content because they are not really looking for new customers right now...they actually said that...

    They are catering to the current players for now, which are for the most part at end-game.




    See you again space cowboy.
    (6)

  6. #46
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raldo View Post
    Grinding monsters is neither a challenge, nor good content, so no, I don't want reduced exp. If leveling a job was actually fun? Sure, reduce it if you want, but sadly, after grinding for several hours, it is no longer fun.
    This.

    I agree with your overall attitude but Slower EXP does not equal ADVENTURE like you're suggesting, and I'm not sure how you even came to that conclusion.

    Currently most of the game's worthwhile content is at endgame. Leves are basically just short bursts of grinding and story/GC quests are pretty subpar. We get one decent dungeon at level 25 but that's pretty much over in flash.

    In my opinion, the only way lowering EXP speed would be justified is if there were way more interesting dungeons, fun quests that require a party or cool new enviroments to explore on the journey to level 50. I look at newer MMO's like The Old Republic that have meaningful content all the way up to level cap and I question whether or not I'm playing the right game.

    EDIT: Just read the post above mine which makes a valid point. It's probably going to be all about engame for now, at least until 2.0 anyways.
    (1)
    Last edited by UmJammerSully; 02-06-2012 at 03:59 PM.

  7. #47
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zdenka View Post
    And that was all in release (NA release)
    inclusive first expansion pack


    FFXIV has:
    25: Toto-Rak
    20-30: Story Missions
    30-36: 3 short JSQ's
    35: Mid-Range NM (which no one does)
    50: 3 endgame contents (Darkhold, Ifrit, Moogle) and arguably only 1 is worth doing.
    Story missions are 1-46
    you forgot the lv15 dungeon and grand company missions
    And what is JSQ?
    (0)

  8. #48
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    So imagine if in Oct. we read in the 2.0 notes "Link bonus has been abolished." How do you feel about the amount of time it would take to get to 50 now?


    /em waves goodbye to 10k wolf camp pulls.
    (1)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    122
    Quote Originally Posted by Felis View Post
    And what is JSQ?
    They probably mean "Job Side Quests", e.g. 36 Culinarian quest.












    I remember doing leve link parties back in July, and getting a higher XP rate, assuming I didn't have fatigue. In the groups I've been doing the past two weeks, we averaged about 40-50k an hour, which was in the ballpark with the "Big Four" groups I did.

    Nothing has changed as far as how much XP per hour we get is, it's just the way we *GET* XP that is different. With leves, what was keeping people from leveling at the rate we are currently observing was that you didn't have leve allowances -- if you weren't fortunate enough to get doubles, you had one of each leve per reset (assuming that you didn't finish your leves so that you could keep them in your queue).

    The game is designed in a way it is highly encouraged to not specialize in one class-- so for those who need to get something like... sentinel, quickly, so that they could do Ifrit, the ability to level a class easily so that they can do endgame content is ideal.
    If it were the case that a class could stand by itself in a fight, relying on ONLY its class-specific abilities, then I may agree with you. Most MMOs only let you play one class per character. This one does not.

    I don't have all R50s because I don't have the time to rank all of my classes, nor do I desire to because I don't see an immediate payoff to rush it all. Leveling itself lacks any need for strategy and it's repetitive, which makes it so boring. I never found much adventure in it. I know the outcome of most of my battles when I am grinding, there is no surprise. I see no reward in leveling unless I need to do it for endgame content--which is the only time we get something new... and even then, the novelty factor wears off after a while.

    I will side with the "all R50s group", but for a slightly different reason. I think they have a right to complain about the lack of content. What's the point in playing a game where you can predict what's going to happen? R50s log into this game and AFK in town because there is nothing to do. With each new patch, there is new content, but when the next patch comes around, the old content is useless. (Remember how the Darkhold Gear, which was the best in the game at the time, became absolutely crappy as soon as Ifrit came around?) There's no point in going back to the endgame content from previous patches if we already did it, there's nothing useful there anymore!

    The old, useless endgame content -- the dungeons, were supposedly for experience (I forget the exact terminology used when they were describing them before release), but even when they were released they were only good for one thing: Items. It's a shame. I liked Totorak, with its multiple bosses, too bad the XP was no good.

    This game shouldn't be a grindfest, it should be enjoyable--it should have variety.

    Monotony sucks.

    TL;DR There is no adventure in leveling up, there was no adventure in leveling up. There probably will never be an adventure in leveling up, unless they make the low level dungeons useful. The only adventure we have in this game is short-lived, and that's the endgame content.

    *gets off of soapbox*
    (2)
    Last edited by Macha; 02-06-2012 at 06:43 PM.

  10. #50
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zdenka View Post
    BS
    Nice bias, bro. Let me play your game:

    FFXI:

    1 - Grind
    18 - grind grinding license for a sub job
    18a - grind subjob to grind your main job
    25 - grind nation quests
    30 - unlock the job you actually wanted to play
    1 (again) - regrind the new job
    (don't forget to grind another subjob for your new job that is the only one you want to play for now)
    40 - start grinding gear
    50 - grind grinding license 1
    51 - grind grinding license 2
    52-54 - grind keys
    56 - grind yet another grinding license
    60 - grind more gear
    60 - beat the final boss, save Vana'diel! -not
    61 - wanna grind more? Grind another license first!
    65 - Farm gil to grind more
    66 / 71 - unlock your grinding-fu once again
    75 - Grind your bots @ 3AM, in four different ways!

    (all levels) - Grind your /shout in town for hours so you can start grinding

    FFXIV -

    1 - grind cnj to 2, pug to 6. You can now start grinding the job you really want;
    10 - Main quests and sidequests
    15 - farm keys in shopshae
    20 - start path of the twelve questline
    20 - first job quest
    25 - start grand company quests
    25 - Toto-Rak
    25 - Start doing faction leves
    30 - Caravan escort, company leves
    30 - second job quest
    36 - third job quest
    40 - tier two company leves
    45 - tier two caravan security
    45 - endgame factions!
    45 - key farming
    45 - Karakul fleece farming, farming is content after all
    50 - 3 endgame content you can do whenever you want

    didn't even list crafting and gathering content, are you even trying FFXI? lolol



    Disclaimer: The above post is a joke. Don't take it seriously
    (0)
    Last edited by AdvancedWind; 02-06-2012 at 08:58 PM.

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