I think I found an answer to this. The "teleporting" bots aren't actually teleporting (as in teleporting via aetheryte), they're sending the "set position" instruction that the game doesn't send until the character stops moving, and hence from a data analysis side, they don't look like they're teleporting. What isn't being sent are the movement vectors, which is why if you stand outside the Waking Sands and wait for the level 35 bots to do the "Bringing out the Dead" quest you will see them literately bend from the entrance to the first corpse.
What they would need to do to fix it, is require that the movement vectors match the position being set, and that probably just makes the processing slower since it would have to do it every half second multiplied by every character and NPC in the zone. It also doesn't solve the problem.
A more obvious fix is to actually count the movement vectors between positions being set. If movements are being sent every 0.5 seconds, then there should be greater than zero movement vectors between each position.
When I was following one of these bot groups, I noticed that they actually move at the same speed as a normal player doing these quests, so I have a feeling that they were already "cracked down" on for doing the quests too fast. However they're obviously not checking the positions they are moving to, as every single bot stands on top of each other, and directly on top of the exact position of the NPC they target.
The developers would need to block joining a FC/invites to a FC, and maybe straight up block doing the level 30 jobs without a subscription if these were in fact disposable RMT bots. So the question is what loophole is wide enough open to allow 100 bots per server to operate with impunity all week?
Let's do the math:
Ok, how many servers does SE have?Time Period: Jun. 7, 2018 to Jun. 13, 2018
・Participation in RMT/prohibited activities
・Accounts terminated: 3,334
・Botting activity (Using any number of third party tools that allow for automation)
・Accounts terminated: 4
・Accounts temporarily suspended: 16
・RMT advertising
・Accounts terminated: 409
66
So divide "participation in RMT" by 66 and we get 50. That is TOO low, so they're clearly not getting all of them.
Then look at "Botting activity", oh wow 4. SE needs to step up their game. SE could list the numbers by server, but then that would simply cause players to take that into consideration when moving or creating new characters. Maybe a data center breakdown would tell us that SE is treating each data center with equal priority and not simply cherry-picking the JP servers.



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