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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Ok brb gonna grab some popcorn this is gonna take some time

    You really need to rework your skill rank order it's all over the place.
    Cure - Curega - Cure2 - Cureja - curega2

    So, first I would like to say that as elegent and well thought some of this could be.

    Devs (Y.P?) do not want to impose dps on healer. The entire rework is around "how to make WHM a dps that can also heal"
    This way you're rewarded for DPSing, but not locked out of the benefits if you don't.
    Really? I went through your text twice, to be sure.
    If you don't dps, you virtually cannot get a single charge of Earth/Wind/Water Eather
    Every single new triats, new skills, new everything revolves around the WHM being a dps.

    Are we talking about the same job right now?

    Heck I'm gonna count:

    Dps skill : 12
    Healing skills : 13
    healing cooldown locked behind dps skill (earth/wind/water eather) 4, Arise, Field of Bliss, Saticturbulence, Fluid Image (I really like that one)
    healing traits: 1 (free cure)
    dps traits: 6

    stuff i didn't take into account: Raise, CloudNine, Thin Air and Aquaveil (neither dps/healing skill really), all rank of enhanced Mind and Maim and Mend since they're just overall boost
    dps traits :

    Man, if a new WHM decides to pick this job and doesn't feel comfortable dpsing, you virtually locked half his toolkit and his most powerful healing cooldown behind a ressource you generate through DPS
    This way you're rewarded for DPSing, but not locked out of the benefits if you don't.

    I really fail to see how.

    I'm not saying your ideas are bad, I actually find this, overall well thought and interesting but man, you cannot honestly think something remotely close from that could ever happen?
    I mean, just remove all the healing spells and add a few cd there and there and this could be renamed "Geomancer" and become an entirely new dps. This rework would make the WHM have a more interesting dps rotation than half the dps....

    There are currently 0 mechanic that rewards you with more healing if you do dps.
    Before someone reply "SCH can use Bane/Mana Drain to get fairy healing", yup, but here you weren't rewarded with healing because you used a dps skill. You were rewarded with healing because you spent an Aetherflux. And that's entirely different.
    Asyze doesn't reward you with healing if you dps because the healing is the same not matter how many target you hit.

    Here, you are rewarded with healing if you dps, and nothing else can reliably grant you Aether except for dps skills. (Planetary Indulgence isn't a reliable source of Aether, it's at best 3x8 once a min. It's a source, but a bad one)
    You cannot stack Earth Aether without spamming Stone
    You cannot stack Wind Aether without using DoT spells
    You cannot stack Water Aether without weaving Water (well there's aquaveil i guess)

    In other words, you canno't have access to Field of Bliss, Staticturbulence, Fluid Image, AoE StoneSkin, Enhanced Asylum, AoE Aquaveil and Reduced Thin Air if you do not dps.
    (2)
    Last edited by Sylvain; 06-18-2018 at 08:58 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    I mean, just remove all the healing spells and add a few cd there and there and this could be renamed "Geomancer" and become an entirely new dps. This rework would make the WHM have a more interesting dps rotation than half the dps....
    ^ Selling point, tbh.

    I'm also fine with dps being required. The only reason not to do so would be if a fight did not allow enough healer downtime to afford the healing rewarded by DPSing before that healing is needed, therefore reducing the job's practical throughput over the key phase or whatnot to beneath that of other jobs.

    The idea that healers can't be expected to dps even when there is nothing else for them to do is just irresponsible and short-sighted placation on Yoshida's part.

    That said, this does look like it may run into exactly some of those practical issues. Perhaps if more of these skills were always available, but simply, say hastened, strengthened, or extended by wind, earth, and water, respectively, it'd stand more of a chance. But in the meantime I have to agree that there -- if only to maintain aesthetic, ought to be more healing interplay, and that the toolkit ought to be a bit more front-loaded as to be more readily usable, which is the dominant strength of WHM right now (all those powerful oGCDs, accelerateable but also all immediately available).
    (0)

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