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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    I mean, just remove all the healing spells and add a few cd there and there and this could be renamed "Geomancer" and become an entirely new dps. This rework would make the WHM have a more interesting dps rotation than half the dps....
    ^ Selling point, tbh.

    I'm also fine with dps being required. The only reason not to do so would be if a fight did not allow enough healer downtime to afford the healing rewarded by DPSing before that healing is needed, therefore reducing the job's practical throughput over the key phase or whatnot to beneath that of other jobs.

    The idea that healers can't be expected to dps even when there is nothing else for them to do is just irresponsible and short-sighted placation on Yoshida's part.

    That said, this does look like it may run into exactly some of those practical issues. Perhaps if more of these skills were always available, but simply, say hastened, strengthened, or extended by wind, earth, and water, respectively, it'd stand more of a chance. But in the meantime I have to agree that there -- if only to maintain aesthetic, ought to be more healing interplay, and that the toolkit ought to be a bit more front-loaded as to be more readily usable, which is the dominant strength of WHM right now (all those powerful oGCDs, accelerateable but also all immediately available).
    (0)

  2. #12
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Before i delve into this myself I just wanna point out the issue with the -, ra, ga, ja system thats going on. It looks as though you have Cure as a single target and Curaga as a multitarget, but based on the series history Cura should be the multitarget with Curaga being a stronger single target and Curaja being the stronger multitarget. I am all for adjusting the naming convention cause the twelve knows its backwards, but there should be some consistency.

    Still reviewing, but I agree that there is a disproportionate state between DPS and heals. What I would propose is a system similar to RDM, where you have a Heal and a DPS gauge, this way you'd be rewarded for doing both with a stronger version of one or the other or both. But you'd have to figure out a way to make it not be a carbon copy of the RDM gauge.
    (0)
    Last edited by Eloah; 06-23-2018 at 05:38 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. 06-23-2018 05:37 AM
    Reason
    repost, T.T

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